Inferno Missile: Difference between revisions
From MCM Combat Operations
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[[Category:Tech Weapon]] | [[Category:Tech Weapon]] | ||
[[Category:Shoulder]] | [[Category:Shoulder]] | ||
[[Category:Explosive]] | |||
[[Category:Heat]] | |||
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat. | This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat. | ||
Revision as of 17:19, 11 April 2023
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| Inferno Missile | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 18 |
| Ammo | 50 |
| Refire Delay | 1.7 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.8s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 20 |
| Hard-mount | Betrayer |
| Included with | Betrayer |
| Mount Points | Left Shoulder |
| Cost | 3 |
| Approximate Damage per Second |
11.11 |
| Heat per Second |
10 |
| Damage per Heat |
1.11 |
| Damage per Cost |
6.67 |
| DPS per Cost |
3.7 |
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat.