Coilgun Spine: Difference between revisions

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[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Spine]]
[[Category:Spine]]
[[Category:Ballistic]]
The Spine Coilgun is one of the two main turrent options for the [[Ivan]] Mech.
The Spine Coilgun is one of the two main turrent options for the [[Ivan]] Mech.



Revision as of 03:43, 12 April 2023

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Mech Weapon
Coilgun Spine
Type Technological
Damage Type Ballistic
Heat 8
Ammo 500
Rate of Fire 0.3s cycle time
Burst Length 3
Damage 8
Hard-mount Ivan
Included with Ivan
Mount Points Spine
Cost 8
Damage per Second 80
Heat per Second 26.67
Damage per Heat 3
Damage per Cost 3
DPS per Cost 10


The Spine Coilgun is one of the two main turrent options for the Ivan Mech.

History

The coilgun uses a series of electro magnets to accelerate it's rounds to high velocities. The bullets are fed into the barrels and are instantly pulled into flight. It makes for a rather rapid fire delivery system. On exit a potassium tracer is ignited giving the bullets their unique violet glow.

Use

Hold down fire to unleash a barrage of bullets. Release it to to stop.

Other Notes

This rapid fire weapon requires a constant line of fire to make it's listed damage per second happen. It can be painful to anything caught without cover and punishing against air units that can't get clear of the stream.