Adv Inf Guy: Difference between revisions
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math is your friend here. even with the meager 15-20 damage the missile put out two are launched at a time, and a patient player with good aim can indeed take out even an assult class 'Mech given time and planning when using the terrain to your advantage | math is your friend here. even with the meager 15-20 damage the missile put out two are launched at a time, and a patient player with good aim can indeed take out even an assult class 'Mech given time and planning when using the terrain to your advantage | ||
==Notable Pilots== | |||
{{Notablepilot|Tactical nook.png|[[Haloronin woolley]]'s Custom "Tactical Nook" Advanced infantry guy}} | |||
==Gallery== | ==Gallery== |
Revision as of 15:53, 1 July 2019
Advanced Infantry Guy | |||||
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Class | Larva | ||||
Weight | 5 tons | ||||
Armor | 190 | ||||
Heat Dissipation | 12 | ||||
Speed | 4 | ||||
Buoyancy | 0.2 | ||||
Jump Heat | 0 | ||||
Load-points | 10 | ||||
Perk Load-points |
12 | ||||
Hard-locked | Yes | ||||
Hard-mounts | Inf Guy Rocket | ||||
Omni-mounts | none | ||||
Shutdown Level | 100 | ||||
Regeneration | 3 | ||||
Creator | Unknown | ||||
Resistances | |||||
Ball | 0% | Ener | 0% | Expl | 0% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 100% | Melee | 0% |
Packaged with
Weapons
You WILL Die!!
Pilots who wish to go mano-e'-machino would elect not to go in to the combat field with a 'Mech at all. rather undergoing massive invasive surgery and genetic alteration to compete against other pilots who would remain in the safety of an armored cockpit.
fielding as advanced infantry can be considered a true challenge to experienced 'Mech pilots as your willingly giving a handicap to even light 'Mechs.
the standard equipment for a modified infantry soldier is listed as standard light kevlar body armor, helmet, and either the "puff-en-stuff" jump-jet or "thwomp" boots (not acutal equipment) and the Advanced infantry rocket launcher.
Veteran Notes
Veteran pilots may want to try to challenge themselves to taking out other 'Mechs with this "'Mech" being hard locked as it is. the trade off for being a one hit kill with most 'Mech load-outs, is that you are incredibly hard to hit due to your small size and hit-box area, opposing players with direct line of sight weapons such as heavy sniper cannon, lazer or beam weapons, will find it hard to hit you,
your own weaknesses will need to be covered, self guided weapons such as scramble missiles, tactical missiles, and bio-wasps. spray and pray Gatling type and lock-on missiles will most certainly be on your avoid list however auto-cannon and large AOE weapons usch as bombs mines and especially howitzers, that cause splash will be your worst enemy.
the positive side, you have speed and size to your advantage, being so small and fast will make you a difficult target to track, keep moving and you'll be a huge pain to even the most powerful setups.
math is your friend here. even with the meager 15-20 damage the missile put out two are launched at a time, and a patient player with good aim can indeed take out even an assult class 'Mech given time and planning when using the terrain to your advantage
Notable Pilots
Haloronin woolley's Custom "Tactical Nook" Advanced infantry guy
Gallery
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Left side
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Rear
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Right side