Harpoon: Difference between revisions

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[[Category:Stomach]]
[[Category:Stomach]]
[[Category:Pec]]
[[Category:Pec]]
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 10 seconds and multiple hits will refresh the duration.

Revision as of 22:05, 11 June 2015

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Mech Weapon
Harpoon
Type Technological
Damage Type Energy
Heat 10
Ammo 0
Refire Delay 1 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 1.1s cycle
Burst Length 1
Damage Instances 1
Damage 10
Hard-mount Slaughterfish, Agro1, Agro2
Included with Slaughterfish, Agro1, Agro2
Mount Points Stomach, Left Pec
Cost 5
Approximate Damage per Second

9.09

Heat per Second

9.09

Damage per Heat

1

Damage per Cost

2

DPS per Cost

1.82


Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.

The harpoon effect last for 10 seconds and multiple hits will refresh the duration.