Anti Matter Cannon: Difference between revisions

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|damagetype= {DamageType}
|ammo= {Ammo}
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|heat= 8
|heat= 16
|rate= 4.2
|rate= 4.2
|damage= {Damage}
|damage= {Damage}

Revision as of 03:30, 28 April 2015

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Mech Weapon
Anti Matter Cannon
Shoulder(top) and arm(bottom) mounts
Type Technological
Damage Type Energy
Heat 16
Ammo 0
Rate of Fire 4.2s cycle time
Burst Length 2
Damage 45
Hard-mount none
Included with none
Mount Points Right Arm, Left Arm, Left Shoulder, Right Shoulder
Cost 3
Damage per Second 21.43
Heat per Second 3.81
Damage per Heat 5.63
Damage per Cost 30
DPS per Cost 7.14


The Heavy Anti Matter cannon is a dual shot energy weapon.

History

Using concepts of physics that are poorly understood even now, the Anti Matter Cannon is a weapon capable of great destruction. Using magnetics and other more mad science this gun fires a a small packet of anti-matter at absurd velocities. The initial shot is near instantaneous well known for its purplish. Anything struck by the shot will have its matter partially nullified, producing substantially more energy doing a fair amount of damage. A split second later an anti-matter energy shockwave is produced which fires out of the barrel, causing secondary damage to anything in its wake. This effectively gives a mech pilot two attacks for a single trigger pull.

Use

The AMC is fired like most weapons. The initial laser attack is fired the instant the trigger is pulled. A split second later a projectile attack is fired.

Other Notes

This thing will generate heat fast, but not as fast as the Heavy Anti Matter Cannon. It takes some practice to get used to its unique shot-style, but it hybridizes laser and projectile into a single weapon.