Assault LRM2: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
Line 7: Line 7:
|rate= {FireRate}
|rate= {FireRate}
|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = 10
|range= {Range}
|range= {Range}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Helios]]
|included= [[Helios]], [[Trebuchet]]
|cost= {SlotUsage}
|cost= {SlotUsage}
|mount= {Attachment}
|mount= {Attachment}

Revision as of 23:31, 28 November 2012

-
Mech Weapon
Assault LRM2
Type Technological
Damage Type {{{damagetype}}}
Heat 36
Ammo 300
Refire Delay 3 Second(s)
Firing Delay 1 Second(s)
Rate of Fire 4s cycle
Burst Length 10
Damage Instances 1
Damage 20
Hard-mount Trebuchet, Helios
Included with Helios, Trebuchet
Mount Points Left Shoulder, Right Shoulder
Cost 8
Approximate Damage per Second

50

Heat per Second

9

Damage per Heat

5.56

Damage per Cost

25

DPS per Cost

6.25