Banshee Missile System: Difference between revisions
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= | |creator= Kira Lee | ||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
'''Note:''' This weapon is in the database as Banshee Missle System. | '''Note:''' This weapon is in the database as Banshee Missle System. | ||
The Banshee missile system is a dumbfire missile omnimount. | |||
==Use== | |||
The banshee missiles are a simple fire weapon. Have the system armed and point and click as you would any other weapon. The one unique catch to this weapon is it will fire a cluster of 5 projectiles that will travel straight fora set distance before suddenly scattering out in random directions. | |||
==Other Notes== | |||
This weapon can take a little bit of work to get used to. At close ranges it can create tight explosive clusters, but at far ranges it'll scatter into a rather random pattern. The scattered pattern is handy for getting shots on hard-to-hit targets via the shotgun approach, but the damage per missile isn't high. For the most impact you want to get your explosions clustered. | |||
[[Category:Tech Weapon]] | [[Category:Tech Weapon]] |
Revision as of 04:40, 28 November 2012
Banshee Missile System | |
---|---|
Type | Technological |
Damage Type | {{{damagetype}}} |
Heat | 17 |
Ammo | 50 |
Rate of Fire | 2.5s cycle time |
Burst Length | 5 |
Damage | 17 |
Hard-mount | none |
Included with | None |
Mount Points | Stomach, Spine |
Cost | 3 |
Damage per Second | 34 |
Heat per Second | 6.8 |
Damage per Heat | 5 |
Damage per Cost | 28.33 |
DPS per Cost | 11.33 |
Note: This weapon is in the database as Banshee Missle System.
The Banshee missile system is a dumbfire missile omnimount.
Use
The banshee missiles are a simple fire weapon. Have the system armed and point and click as you would any other weapon. The one unique catch to this weapon is it will fire a cluster of 5 projectiles that will travel straight fora set distance before suddenly scattering out in random directions.
Other Notes
This weapon can take a little bit of work to get used to. At close ranges it can create tight explosive clusters, but at far ranges it'll scatter into a rather random pattern. The scattered pattern is handy for getting shots on hard-to-hit targets via the shotgun approach, but the damage per missile isn't high. For the most impact you want to get your explosions clustered.