Banshee Missile System: Difference between revisions

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|cost= {SlotUsage}
|cost= {SlotUsage}
|mount= {Attachment}
|mount= {Attachment}
|creator= ?
|creator= Kira Lee
}}
}}
</mcm_data>
</mcm_data>


'''Note:''' This weapon is in the database as Banshee Missle System.
'''Note:''' This weapon is in the database as Banshee Missle System.
The Banshee missile system is a dumbfire missile omnimount.
==Use==
The banshee missiles are a simple fire weapon.  Have the system armed and point and click as you would any other weapon.  The one unique catch to this weapon is it will fire a cluster of 5 projectiles that will travel straight fora set distance before suddenly scattering out in random directions.
==Other Notes==
This weapon can take a little bit of work to get used to.  At close ranges it can create tight explosive clusters, but at far ranges it'll scatter into a rather random pattern.  The scattered pattern is handy for getting shots on hard-to-hit targets via the shotgun approach, but the damage per missile isn't high.  For the most impact you want to get your explosions clustered.
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]

Revision as of 16:40, 27 November 2012

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Mech Weapon
Banshee Missile System
Type Technological
Damage Type {{{damagetype}}}
Heat 17
Ammo 50
Refire Delay 2.5 Second(s)
Firing Delay 0.5 Second(s)
Rate of Fire 3s cycle
Burst Length 5
Damage Instances 1
Damage 17
Hard-mount none
Included with None
Mount Points Stomach, Spine
Cost 3
Approximate Damage per Second

28.33

Heat per Second

5.67

Damage per Heat

5

Damage per Cost

28.33

DPS per Cost

9.44


Note: This weapon is in the database as Banshee Missle System.

The Banshee missile system is a dumbfire missile omnimount.

Use

The banshee missiles are a simple fire weapon. Have the system armed and point and click as you would any other weapon. The one unique catch to this weapon is it will fire a cluster of 5 projectiles that will travel straight fora set distance before suddenly scattering out in random directions.

Other Notes

This weapon can take a little bit of work to get used to. At close ranges it can create tight explosive clusters, but at far ranges it'll scatter into a rather random pattern. The scattered pattern is handy for getting shots on hard-to-hit targets via the shotgun approach, but the damage per missile isn't high. For the most impact you want to get your explosions clustered.