Coolant: Difference between revisions
From MCM Combat Operations
(Created page with "{{utility |name= Coolant |type= Technological |fuel= 200 |fueluse= 50 |rate= - |hard= No |included= - |mount= Stomach |cost= 1 |creator= ? }} Coolant is a heat management att...") |
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<mcm_data type="utility" name="Coolant"> | |||
{{utility | {{utility | ||
|name= | |name= {Name} | ||
|type= | |type= {Tech} | ||
|fuel= | |fuel= {Fuel} | ||
|fueluse= | |fueluse= {FuelCost} | ||
|rate= - | |rate= - | ||
|hard= | |hard= {HardMount} | ||
|included= - | |included= - | ||
|mount= | |mount= {Attachment} | ||
|cost= | |cost= {SlotUsage} | ||
|creator= ? | |creator= ? | ||
}} | }} | ||
</mcm_data> | |||
Coolant is a heat management attachment that allows mechs to refresh their heat quickly in the midst of battle. | Coolant is a heat management attachment that allows mechs to refresh their heat quickly in the midst of battle. |
Revision as of 22:50, 9 November 2012
Type | Technological |
---|---|
Fuel | 200 |
Fuel Use | 50 |
Recharge Rate | - |
Hard-mount | |
Included with | - |
Mount Point(s) | Spine |
Cost | 1 |
Coolant is a heat management attachment that allows mechs to refresh their heat quickly in the midst of battle.
Use
Coolant activates when the pilot taps crouch. The attachment needs to be activated to be used.
Other Notes
Coolant can be used while overheated to exit overheat and escape. It's a great counter to heat-locking builds.