User:Bellimora Resident: Difference between revisions

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==Beligerant Affairs==
==Beligerant Affairs==


I have a tendancy to not fire first.  That's a guideline though, not a rule.  However, if you're a new player and getting your footing, I probably wont thump you if I see you in a zone.  However, I would be glad to engage you in combat should you fling a few shots my way.  Don't worry I'm not a sore loser.
Don't worry about shooting me if you see me in the combat zone.  I'm there for a brawl and I'm not a sore looser. However, if you get very cheesy with your mech-gear, I will have no recourse but to get cheesy back in your face.  Likely with a Trickster.  In fact if you have a history of it and you ask me to fight, I'm likely going to go straight for the Trickster or the Harlequin.
 
However, if you get very cheesy with your mech-gear, I will have no recourse but to get cheesy back in your face.  Likely with a Trickster.  In fact if you have a history of it and yo uask me to fight, I'm likely going to go straight for the Trickster or the Harlequin.


==Big Mechs==
==Big Mechs==
Line 23: Line 21:
The [[Conscript]] holds a special place in my heart as the first thing I purchased.  I had to modify it into a facemelter though through the acquisition of some [[Adv Autocannon|advanced autocannons]].  I am however the most proficient with the [[Trickster]] and [[Harlequin]].   
The [[Conscript]] holds a special place in my heart as the first thing I purchased.  I had to modify it into a facemelter though through the acquisition of some [[Adv Autocannon|advanced autocannons]].  I am however the most proficient with the [[Trickster]] and [[Harlequin]].   


==Bookish Affairs==
==Build Priority==
 
Here's my current project list highest priority first:
 
===Missile Rework===
 
This thing has a lot of sub-projects.  I don't like how the LRMs behave.  Ender doesn't like it.  Nobody likes it.  Also our clusters and seekers do not really behave like missiles and are lag bombs in the worst sense.  I want those things be spammable without bringing the sim to a screeching halt.
 
The core of the change is a new missile engine.  I can set missile handling.  I can set missile top speed.  By setting those two variables and the damage and splash radius and other goodies that go into a projectile I give these new missiles a lot more configurability.  The highest speed I can assign a missile under this system is 30m/s.  There's no way I can break this limit without moving to another system.
 
Currently I'm using the these Settings:  <br>
-Clusters:  Good handling,  Mediocre speed (15m/s)<br>
-Seekers:  Mediocre Handling, Best Speed (30m/s)<br>
-LRM:  Mediocre Handling,  Best Speed (30m/s) <br>
-Blitz SRM: Good handling, Best Speed (30m/s) <br>
 
====Clusters Replacement====
 
Currently replaced the monger clusters, omnimount clusters, and gigas clusters.  The Ant clusters are next on the chopping block and then I'll have replaced all the major cluster missiles
 
====LRM Rework====
 
Currently I have the base Omnimount LRMs rebuilt it's still in the testing phase.  Found a few interesting tricks for handling under steering I was having with missiles, will get worked into next gen seekers and it's already worked into my blitz SRMs.


I am one of the wiki editors, if you need help setting up a page or doing anything let me know.  I am also an MCM Moderator, feel free to poke me if you need anything settled.
Once I finish that the Hwacha and trebuchet will be next on the chopping block.  The trebuchet at least should be easy.  Other mechs will be attacked as neededIn all honesty I look forward to playing with a Hwacha with updated missiles.
[[Category:Team JIGSAW]]


==Brilliant New table Perhaps?==
====Blitz SRMs====


I'm toying with a new way to display clan match-upsHopefully Ender bites on this!
This came from a bit of a thought experiment when I was toying with a new locking system and a real short range seeking missile and something mentioned to me about single shot short range missile systems like the Streak SRM from battletechThe result was the Blitz SRM system.  It uses an invisible beam to acquire lock and fire missiles instantly, but only if there's a lock.  It's a real narrow beam so you got to be accurate to get that initial lock, but once you get it, you'll unload some high speed high accuracy missiles.


<b>Factions with Conflicts this round:</b> Clan War Kat, Dropouts, Spiral Alliance
===Ammo/Health Pod rework===


<table width="100%" cellpadding="0" border="1">
Started as a project to make the ammo pods less spammy and make it a little harder to reload on the fly.  These new ammo pods wait 5 seconds after someone gets in range and then attempt to reload that person once.  No repeat reload attempts.  These things also drop from above and can get caught on geometry above them.  So deploying in tunnels would be a no go with this.
<tr>
<td align="center"><b> Sector </b></td align="center">
<td align="center"><b> Attacker </b></td align="center">
<td align="center"><b> Defender </b></td align="center">
<td align="center"><b> Enviromental Recon </b></td align="center">
</tr>
<tr>
<td align="center"> 147 </td align="center">
<td align="center"> Jade Falcons </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 4 - Plague Zone, No bios </td align="center">
</tr>
<tr>
<td align="center"> 1 </td align="center">
<td align="center" rowspan="6"> Spiral Alliance </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 2 - Plague Zone, No bios </td align="center">
</tr>
<tr>
<td align="center"> 5 </td align="center">
<td align="center"> Natives </td align="center">
<td align="center"> 41 - No Effect </td align="center">
</tr>
<tr>
<td align="center"> 68 </td align="center">
<td align="center"> Dropouts </td align="center">
<td align="center"> 12 - Refractive Mist, No beams </td align="center">
</tr>
<tr>
<td align="center"> 9 </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 19 - Volatile Atmosphere, No AoE/Flames </td align="center">
</tr>
<tr>
<td align="center"> 40 </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 28 - Sand Storms, No Rapid Fire </td align="center">
</tr>
<tr>
<td align="center"> 123 </td align="center">
<td align="center"> Natives </td align="center">
<td align="center"> 23 - No Effect </td align="center">
</tr>
<tr>
<td align="center"> 127 </td align="center">
<td align="center"> Dropouts </td align="center">
<td align="center"> Natives </td align="center">
<td align="center"> 35 - No Effect </td align="center">
</tr>
<tr>
<td align="center"> 4 </td align="center">
<td align="center"> Dropouts </td align="center">
<td align="center"> Spiral Alliance </td align="center">
<td align="center"> 58 - EM disruption, no Tech </td align="center">
</tr>
<tr>
<td align="center"> 142 </td align="center">
<td align="center"> Clan War Kat </td align="center">
<td align="center"> Natives </td align="center">
<td align="center"> 11 - No Effect </td align="center">
</tr>
<tr>
<td align="center"> 140 </td align="center">
<td align="center"> Clan War Kat </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 36 - Viscous Atmosphere, No melee </td align="center">
</tr>
<tr>
<td align="center"> 128 </td align="center">
<td align="center"> Clan War Kat </td align="center">
<td align="center"> Native </td align="center">
<td align="center"> 29 - No Effect </td align="center">
</tr>
<tr>
<td align="center"> 141 </td align="center">
<td align="center"> Clan War Kat </td align="center">
<td align="center"> Native </td align="center">
<td align="center"> 20 - No Effect </td align="center">
</tr>
<tr>
<td align="center"> 127 </td align="center">
<td align="center"> Clan War Kat </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 34 - Rich Mining, Defender gets +20 DP </td align="center">
</tr>
<tr>
<td align="center"> 168 </td align="center">
<td align="center"> Anarch </td align="center">
<td align="center"> None </td align="center">
<td align="center"> 31 - Excessive Gravity, No Reserves </td align="center">
</tr>
</table>

Revision as of 09:33, 13 April 2014

MCM Staff
Bellimora
Wiki bunny is best bunny
Other Aliases none
SL Name Bellimora.Resident
Position Moderator, Scripter, Artist, Wiki-Editor


Bellimora is a member of Team JIGSAW and a part of MCM staff.

B

Bring forth the Bellimora, the bright, bold, brash, boastful, benevolent, bunny of things bouncy, and certainly not baleful, brusque, blighted, or beligerant in any state of being, but certainly a being of bountiful words beginning in B.

Beligerant Affairs

Don't worry about shooting me if you see me in the combat zone. I'm there for a brawl and I'm not a sore looser. However, if you get very cheesy with your mech-gear, I will have no recourse but to get cheesy back in your face. Likely with a Trickster. In fact if you have a history of it and you ask me to fight, I'm likely going to go straight for the Trickster or the Harlequin.

Big Mechs

The Conscript holds a special place in my heart as the first thing I purchased. I had to modify it into a facemelter though through the acquisition of some advanced autocannons. I am however the most proficient with the Trickster and Harlequin.

Build Priority

Here's my current project list highest priority first:

Missile Rework

This thing has a lot of sub-projects. I don't like how the LRMs behave. Ender doesn't like it. Nobody likes it. Also our clusters and seekers do not really behave like missiles and are lag bombs in the worst sense. I want those things be spammable without bringing the sim to a screeching halt.

The core of the change is a new missile engine. I can set missile handling. I can set missile top speed. By setting those two variables and the damage and splash radius and other goodies that go into a projectile I give these new missiles a lot more configurability. The highest speed I can assign a missile under this system is 30m/s. There's no way I can break this limit without moving to another system.

Currently I'm using the these Settings:
-Clusters: Good handling, Mediocre speed (15m/s)
-Seekers: Mediocre Handling, Best Speed (30m/s)
-LRM: Mediocre Handling, Best Speed (30m/s)
-Blitz SRM: Good handling, Best Speed (30m/s)

Clusters Replacement

Currently replaced the monger clusters, omnimount clusters, and gigas clusters. The Ant clusters are next on the chopping block and then I'll have replaced all the major cluster missiles

LRM Rework

Currently I have the base Omnimount LRMs rebuilt it's still in the testing phase. Found a few interesting tricks for handling under steering I was having with missiles, will get worked into next gen seekers and it's already worked into my blitz SRMs.

Once I finish that the Hwacha and trebuchet will be next on the chopping block. The trebuchet at least should be easy. Other mechs will be attacked as needed. In all honesty I look forward to playing with a Hwacha with updated missiles.

Blitz SRMs

This came from a bit of a thought experiment when I was toying with a new locking system and a real short range seeking missile and something mentioned to me about single shot short range missile systems like the Streak SRM from battletech. The result was the Blitz SRM system. It uses an invisible beam to acquire lock and fire missiles instantly, but only if there's a lock. It's a real narrow beam so you got to be accurate to get that initial lock, but once you get it, you'll unload some high speed high accuracy missiles.

Ammo/Health Pod rework

Started as a project to make the ammo pods less spammy and make it a little harder to reload on the fly. These new ammo pods wait 5 seconds after someone gets in range and then attempt to reload that person once. No repeat reload attempts. These things also drop from above and can get caught on geometry above them. So deploying in tunnels would be a no go with this.