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====All Sales Final====
====All Sales Final====
All sales of Mechs, Weapons, and general items are final. All items are no-transfer thus we do not offer refunds. Should you have an issue with one of the vendors, notecard the transaction as well as sale time and location and submit it to Ender Hanner or Nash Fraenkel. Be patient after submission most often they are incredibly busy but eventually they will get to you. {Guessing at the best two names, that are best for that, you better change that likely! ^_^}
All sales of Mechs, Weapons, and general items are final. All items are no-transfer thus we do not offer refunds. Should you have an issue with one of the vendors, notecard the transaction as well as sale time and location and submit it to Ender Hanner or Nash Fraenkel. Be patient after submission most often they are incredibly busy but eventually they will get to you.  
 


====Alteration of Stats====
====Alteration of Stats====

Revision as of 00:40, 18 November 2012

The following are the rules of MCM, obey them.

Introduction

MCM is a comprehensive Interactive Combat System which allows for players to pilot the Mech of their choice in full combat situations, either as a solo pilot or in a player made faction. The mechs are made for use in a variety of battlefields.

Players are given the option to put up their own region server providing MCM’s support options and also the optional Region Server Experience and Equipment packages can be purchased providing different levels of experience gain.

Role-play is encouraged but not an influential factor in play styles, group interactions, or mech choices.

Mechs

There are over 200 mechs available in various play styles. You might recognize some mechs inspired by other real world mech combat games, as well as many from the builders own imagination. Additionally available for each class size are various weapon and equipment choices, to help you in finding your own style and customizing your mech to your preferences.

Mech Perks

All verified MCM players will receive perk points, to be used in conjunction with the MCM Website allowing even further customization of your mech capability and personal play styles.

Factions

The factions are player run and administered. There are over a dozen factions currently within MCM. The factions, are individual groups of 5 or more players that not only compete as a group within the daily free-for-alls and other activities but on designated "match" days in an ongoing battle, capturing sectors, resources, and overall galactic dominance. If you have an interest in joining a faction, contact the leader or any member of your personal choice directly. Each faction has their own requirements, rules and guidelines in addition to MCM’s. In the event you want to create your own clan, you must be in good current standing with MCM, and have 5 available and active members. You are not allowed to have more than one clan membership per avatar. {We kind of lack faction events at the moment, your choice if you want to downplay or not}

Role-Play

As stated above role-play is encouraged but not a main factor in the overall game play. Many of the MCM group are comrades and friends outside of field battle, and the chat room is encouraged to be an open comfortable environment full of information but individual personality as well.

MCM Mech Combat Rules

Battle Field Conduct

Mandatory Meter Use

Players must wear an active meter on the field at all times. That means meter and mech fully booted up and live. Do not lurk around with an inactive meter. If you wish to spectate, there are observation towers for that.

Safe Zone

The area you enter the combat zone in is known as the rezz-in zone or the safe zone. You may not fire into the zone intentionally. Once you get into combat you may not flee into this zone. If you need to abruptly leave battle use the eject function.

Weapon Use In Lobby

There is no shooting of any kind in the lobby and store areas. Damage targets will be provided on the training field for your testing.

Teleportation

Players may not teleport into the fields for any reason except via the drop-pods into the safe-zones or into the observation towers via the observer teleporter (To activate it click the base not the actual floating glowing bit)

Post Defeat Procedure

After you are defeated press reset. A teleporter will appear over your mech. Click it to be sent back. If the teleporter fails to get you out then use the MCM landmark to respawn back in the lobby and work your way back to the drop pods. Do NOT walk the safe-zones and then boot up. That confuses the players into thinking you are an active target. Do NOT boot up where you stand. Teleport back to the lobby, head back to the teleport.

Space Barring

Space barring, the act of hitting space to freeze your avatar in mid air, is prohibited.

Version

All participants on the field must wear the latest versions of equipment and meters. In most cases your equipment wont function without the proper meter, but failure to use a meter will result in consequences that could include a partial to permanent ban for repeat offenders. In addition as mentioned in the introduction only MCM created, scripted and approved items may be used on ANY MCM battlefield, this includes collars and any unapproved titlers or hover text.

Movement Enhancement

Movement enhancers, teledashers, targeting HUDs, push weapons, scanners, radars, ( THIS INCLUDES HUNGER HUDS ), and other devices of this nature are strictly prohibited on the field. Caught wearing such devices can and will result in an immediate banning. This also includes any added scripts that are not MCM scripts.

Ammo and Repair

Repair drops and ammo reloads are not considered safe zones.

Maturity

We expect all of our players to uphold a standard of maturity. Griefing, racism, slander, and over the top negative behavior is prohibited. While often banter is tossed around on the field, please leave it on the field and don’t bring it to the chat room. Also, use discretion in your words and actions so that things don’t escalate beyond the expected chatter. Should any conversation, either in the chat room, on the field go too far, or make you uncomfortable, please contact ANY moderator online at that time to address the situation. Do not take matters into your own lands, let the staff deal with the problem. Simply put, overall have fun and when it stops being fun.. stop talking.

Non MCM Avatars

There are no non-MCM mech avatars allowed on the battle-field. All persons must either be in MCM Mechs or be a part of the administrative staff, or specifically cleared to be on field as such by the staff.

The Ceiling Prim

Colliding with the ceiling prim will cause your mech to instantly shut down. Its meant to do so, and any direct avoidance other than the natural flight path of the mech is strictly prohibited and repeat offenders will be disciplined.

Prim Shooting

Shooting through the ground or buildings, also known as prim shooting, is prohibited. We understand accidents happen, however constant shooting through buildings or the ground will result in disciplinary action. No exceptions.

Camping

No blatant camping of Rez areas, giving people a chance to get out of them will not only be a nice gesture but will make the fight more interesting in that they can actually participate. Since there is no shooting in the rez zones this will also minimize the chance of your inadvertently doing so.

Exploit Abuse

Abusing bugs and exploits is strictly prohibited and will result in immediate action. Please report bugs to the appropriate forum or by adding an entry to the Known Bugs wiki page. There will also be a list of known bugs found there. If any person is caught exploiting said bugs, they will be banned without chance of appeal. Meter X will record all attempts at exploitation.

Getting Stuck

You may not prim sit on the battlefield unless your avatar is stuck. At that point in time, you may not be sat for any longer than 5 seconds. There is an “unstuck" tool that can be passed to you, all you have to do is ask in MCM chat.

Modifications to Script

Attempts to modify any MCM script to make it function other than its original intent is a bannable offense.

Hiding Name

Hiding your name or the meter indicator is prohibited. This includes using scripts, prims, and other methods to do so. Your meter "bubble" must be visible. If once you put a mech on you see that your bubble is obstructed use the Second Life Edit feature to raise it up so it is easily visible. Again, if you don’t know how please ask a moderator, or almost anyone in the MCM chat.

Spawn Trapping

You may not place mines or set off EGG SACKS or SUPPORT WEAPONS ( AIR SUPPORT BOMBS, SPORE CLOUDS ) directly next to the ’rez-in’ zones.

General

All Rulings Final

MCM 3120 is a privately owned SIM, all rulings of the Administration team are final and non-negotiable

Child Avatars

Child Avatars are not allowed on the MCM Sims at this time. All avatars must appear to be of age 18 or older and played as such, however elfs, furries, fairies, and other small species are not discriminated against as long as you act and appear of adult nature. If you have any questions please feel free to IM a mod or address TOS.

Denial of Service

MCM reserves the right to refuse access and services to any person of our choosing. Purchasing your mech entitles you to the prims only, all interactive scripts, website use, and sim access is solely at the discretion of the MCM administrative team, and GM’s.

Gesture Abuse

Looping gestures and constant gesture spamming is prohibited, as well as the addition of any sound type to your mech that is not a part of the original build.


Logging of Conversation

All conversations with the administrative group is subject to being logged, paraphrased, and shared amongst the staff. This includes any and -all- IMs. Attempts to dispute this issue with TOS will result in immediate ban. By IMing, speaking on voice, or speaking locally to any member of the MCM Staff you automatically agree to these terms. This is as much for us to keep our own words straight as it is for us to monitor you. We are human (usually) and make mistakes. Being able to refer back to a conversation keeps us on track.

Products and Purchases

All Sales Final

All sales of Mechs, Weapons, and general items are final. All items are no-transfer thus we do not offer refunds. Should you have an issue with one of the vendors, notecard the transaction as well as sale time and location and submit it to Ender Hanner or Nash Fraenkel. Be patient after submission most often they are incredibly busy but eventually they will get to you.

Alteration of Stats

All weapons and mech specs are subject to change at any time without notice, and often do. Should you see a spec you would like changed feel free to post on the forum where the admin team can see it. Your opinion will be reviewed but this does not mean actions will follow. Do not spam group chat with these issues please be sure direct it to the forums.

Custom Modifications

MCM encourages individual expression and customization of Mechs. Abuse of glow and offensive material is prohibited. Any MAJOR modifications must be reviewed by a moderator.

Advertising

MCM Combat Operations chat is not for advertising or slander. If you need to report something to an administrator, simply ask if one is available. Do not create arguments. Do not spam group chat. Do not promote other games in chat. Take all arguments to private messages. Do not beg for money, c-bills or pretty much anything of monetary value. This is not only poor etiquette but poor taste as well. The exceptions to the advertising are simple:

  • You MAY advertise your willingness to help someone.
  • You MAY advertise your offer to help with a modification or mech paint job.
  • You MAY advertise to help a new player learn the ropes.
  • You MAY advertise faction recruitment.
  • You MAY advertise self sponsored or your faction sponsored events. As long as they are MCM related.

Should you need a notice sent to the the MCM group can be submitted to a moderator for review and posting.

Lost Wars

All clan related and galactic conquest (Lost Wars) information can be found here.

Warning and Offenses

Warning System

MCM uses a very simple warning system. If you are caught breaking the rules, the responding moderator will chose the disciplinary action he or she sees fit. If you are unhappy with that decision you are able to contact one a lead mod or admin for review.

Appeals

Bans may be appealed by the player. Please contact the admin team via notecard or im.

Exceptions

MCM administrative team reserves the right to choose any punishment seen fit. This means that certain offenses may result in an automatic ban without right to appeal.

Administrative Team

MCM 3120 is a privately owned SIM, all rulings of the MCM Owners are final and non-negotiable.

For a list of staff look here.