Harpoon: Difference between revisions
From MCM Combat Operations
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[[Category:Stomach]] | [[Category:Stomach]] | ||
[[Category:Pec]] | [[Category:Pec]] | ||
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | |||
The harpoon effect last for 10 seconds and multiple hits will refresh the duration. |
Revision as of 10:05, 12 June 2015
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Harpoon | |
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Type | Technological |
Damage Type | Energy |
Heat | 10 |
Ammo | 0 |
Rate of Fire | 1s cycle time |
Burst Length | 1 |
Damage | 10 |
Hard-mount | Slaughterfish, Agro1, Agro2 |
Included with | Slaughterfish, Agro1, Agro2 |
Mount Points | Stomach, Left Pec |
Cost | 5 |
Damage per Second | 10 |
Heat per Second | 10 |
Damage per Heat | 1 |
Damage per Cost | 2 |
DPS per Cost | 2 |
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 10 seconds and multiple hits will refresh the duration.