Trickster Melee: Difference between revisions
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==Other Notes== | ==Other Notes== | ||
While these lances are not the most impressive melee instrument, they are rather low cost. | While these lances are not the most impressive melee instrument, they are rather low cost. It's best to abuse the 360 degree arc by running circles around your foe while flailing. This makes you hard to hit while simultaneously dangerous. |
Revision as of 06:53, 15 November 2012
Trickster Melee | |
---|---|
Type | Technological |
Damage Type | {{{damagetype}}} |
Heat | 3 |
Ammo | 0 |
Rate of Fire | 1s cycle time |
Burst Length | 1 |
Damage | 20 |
Hard-mount | Trickster |
Included with | None |
Mount Points | Right Arm, Left Arm |
Cost | 1 |
Damage per Second | 20 |
Heat per Second | 3 |
Damage per Heat | 6.67 |
Damage per Cost | 20 |
DPS per Cost | 20 |
The Star Lance melee system is an integrated component of the Trickster for close combat.
History
The Star Lance is designed to be a light weight melee instrument for the trickster. Unlike some energy based meleee weapons that sustain a cutting edge, the trickster's Star Lance focuses a high energy burst on impact with the tip for a brief moment. This helps soften and weaken the armor enough for the trickster to penetrate int as it continues the stabbing stroke. The body of the weapon is reinforce with light weight alloys and functions well as a striking instrument as well as a stabbing one.
Use
This is a 360 degree melee weapon. All one needs to do is be in immediate proximity to their target and press fire and the target will take damage. As with all melee weapons the refire and heat are not incurred until it hits. So you can rapidly press attack to flail a pile of instant no-heat attacks until you connect, at which point the refire kicks in on the lances and it will be a brief moment until you can hit again. This makes fly-by attacks easy.
Other Notes
While these lances are not the most impressive melee instrument, they are rather low cost. It's best to abuse the 360 degree arc by running circles around your foe while flailing. This makes you hard to hit while simultaneously dangerous.