Armor Resistance: Difference between revisions
From MCM Combat Operations
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(where and when do these resist against bio and eclypse damages?) |
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{{utility | {{utility | ||
|image=[[file:Armor.png|250px|Energy, ballistic, and explosive armor in that order]] | |image=[[file:Armor.png|250px|Energy, ballistic, and explosive armor in that order]] | ||
|name= Armor resistance (bal, ene, exp | |name= Armor resistance (bal, ene, exp) | ||
|type= {Tech} | |type= {Tech} | ||
|fuel= {Fuel} | |fuel= {Fuel} | ||
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</mcm_data> | </mcm_data> | ||
[[Category:Technological Utilities]] | [[Category:Technological Utilities]] | ||
Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. | Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. The amount of resistance the utility grants is 20%. | ||
Revision as of 05:43, 27 June 2015
| Type | Technological |
|---|---|
| Fuel | |
| Fuel Use | 0.2 |
| Recharge Rate | - |
| Hard-mount | |
| Included with | - |
| Mount Point(s) | Spine |
| Cost | 1 |
Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. The amount of resistance the utility grants is 20%.