Shock Trooper MKII: Difference between revisions
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|cost= {MountPoints} | |cost= {MountPoints} | ||
|locked= {HardLocked} | |locked= {HardLocked} | ||
|hardmounts= [[Small Pulse Laser]], [[Small Pulse Laser Arm]], [[Micro LRM]], [[Sticky Bomb]] X2, [[Basic Melee]] | |hardmounts= [[Small Pulse Laser]], [[Small Pulse Laser Arm]], [[Micro LRM]], [[Sticky Bomb]] X2, [[Basic Melee]], [[Land Mine]] | ||
|omnimounts= none | |omnimounts= none | ||
|creator = {creator} | |creator = {creator} |
Revision as of 19:32, 30 December 2012
Shock Trooper MKII | |||||
---|---|---|---|---|---|
Class | Light | ||||
Weight | 10 tons | ||||
Armor | 320 | ||||
Perk Armor |
400 | ||||
Heat Dissipation | 4 | ||||
Speed | 4 | ||||
Buoyancy | 0.1 | ||||
Jump Heat | 5 | ||||
Load-points | 10 | ||||
Perk Load-points |
12 | ||||
Hard-locked | Yes | ||||
Hard-mounts | Small Pulse Laser, Small Pulse Laser Arm, Micro LRM, Sticky Bomb X2, Basic Melee, Land Mine | ||||
Omni-mounts | none | ||||
Shutdown Level | 100 | ||||
Resistances | |||||
Ball | 0% | Ener | 0% | Expl | 0% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 100% | Melee | 0% |
Creator | Pinto Schnyder |
History
Description
In the MCM universe, ShockTrooperMKII refers to both the technologically advanced power armor. All Clan battle armor is protected by thick armor, internal shock cushions, and a black gelatin-like substance known as HarJel. HarJel seals breaches in the armor as well as controlling bleeding of the pilot inside. It is also equipped with a MedPack that dispenses drugs to the warrior to control pain and shock and allow him to keep fighting. Many types of suits are fitted with jump jets-thrusters that allow powered leaps of up to 90 meters. The ShockTrooper (and eventually the evolution to the MKII) was designed as a scout and harrassment unit. Being considerably smaller than the traditional Mech, the ShockTrooper could easily escape notice in any enviroment. That being said, it does not mean that the ShockTrooper does not have the ability to defend itself! Many a pilot has been caught off guard by the speed, tenacity, and the punch that the ShockTrooper packs. Traditionally the ShockTrooper is formed into a 5 unit grouping called a "Star". Together the 5 members of the star can quickly overcome any mech on the field up to and including an assault mech. Using their claws, that can penetrate the hardened armor of any mech, they quickly climb to the vulnerable area's of a mech, rip off a plate, and plant charges inside of the mech to destroy it from the inside out. Once their damage is done the pilots would jumpjet off of the now/soon to be destroyed mech and begin their search of another target. ShockTroopers are usually transported to a battlefield on the hulls of mechs. Clinging to the sides of their larger cousins, the ShockTroopers are quickly dispersed through out the combat site before the opponents even know what is going on. Thus giving the ShockTroopers an immense edge in surprise. However, the Inner Sphere sections began their own productions of the ShockTrooper after encountering them for the first time in the Clan invasion of the Inner Sphere. The soldiers of the Inner Sphere, having not been "vat grown" like the soldiers of the Clans, were not able to pilot the captured ShockTrooper suits from the field. Instead, Inner Sphere technicians, scientists, and engineers took the information they learned from the captured suits and soon began to manufacture their own concepts. Various battle suits began to take shape all with the newly modified size's to fit Inner Sphere soldiers instead of the gigantic Clan soldiers. Note: Some still claim that the battle suits worn by the Clans are still far superior to what the Inner Sphere has been able to come up with to date.
Tactics
Gallery
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Stock Shock Trooper MKII