Cerberus: Difference between revisions
From MCM Combat Operations
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==History== | ==History== |
Revision as of 07:14, 10 December 2012
Cerberus | |||||
---|---|---|---|---|---|
Class | Heavy | ||||
Weight | 50 tons | ||||
Armor | 945 | ||||
Perk Armor |
1181 | ||||
Heat Dissipation | 8 | ||||
Speed | 0 | ||||
Buoyancy | 0.6 | ||||
Jump Heat | 15 | ||||
Load-points | 30 | ||||
Perk Load-points |
37 | ||||
Hard-locked | No | ||||
Hard-mounts | Cerberus Laser, Heavy Laser, Phantom Bomb Dropper, Cerberus Melee X2 | ||||
Omni-mounts | none | ||||
Shutdown Level | 110 | ||||
Resistances | |||||
Ball | 15% | Ener | 15% | Expl | 15% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 50% | Melee | 0% |
Creator | Shanobe Weyland |
History
Description
The Cerberus was designed though careful consultation with the Draconis Combine faction after their successful defense of Terra to win MCM Season 3. Its eclectic combination of weaponry is a result of the Combine pilots being completely unable to decide between an assault warp melee mech and an improved hover bomber mech. In fact, deep cover ROM agents report that the only thing the DCMS pilots could agree on was the need for "a big freakin' laser beam strapped to its head."