Skorpling: Difference between revisions
From MCM Combat Operations
No edit summary |
m (→Tactics) |
||
Line 29: | Line 29: | ||
==Tactics== | ==Tactics== | ||
Like most biomechs, the Skorpling is not particularly durable. Its advantages lie in its speed and its melee attacks' ability to knock down foes, leaving them temporarily | Like most biomechs, the Skorpling is not particularly durable. Its advantages lie in its speed and its melee attacks' ability to knock down foes, leaving them temporarily incapable of maneuvering. Strike your foes fast and flee before they can retaliate with full force in order to regenerate your damage before returning to attack once more. | ||
==Gallery== | ==Gallery== |
Revision as of 22:21, 31 October 2012
Skorpling | |||||
---|---|---|---|---|---|
Class | Larva | ||||
Weight | 25 tons | ||||
Armor | 490 | ||||
Heat Dissipation | 5 | ||||
Speed | 4 | ||||
Buoyancy | 0.2 | ||||
Jump Heat | 10 | ||||
Load-points | 13 | ||||
Perk Load-points |
16 | ||||
Hard-locked | No | ||||
Hard-mounts | Skorpling Cannon X2, Skorpling Melee X1 | ||||
Omni-mounts | none | ||||
Shutdown Level | {{{shutdownLevel}}} | ||||
Regeneration | 2 | ||||
Creator | Hanley Speiser | ||||
Resistances | |||||
Ball | {{{ballisticResistance}}}% | Ener | {{{energyResistance}}}% | Expl | {{{explosiveResistance}}}% |
Acid | {{{acidResistance}}}% | Chem | {{{chemicalResistance}}}% | Sonic | {{{sonicResistance}}}% |
DoT | {{{dotResistance}}}% | Electronics | {{{electronics}}}% | Melee | {{{meleeResistance}}}% |
The Skropling is a light class biomech that specializes in medium to close range combat. It is armed with a combination of burst-fire cannons and a melee stinger.
History
Currently no historical data is on file for the Skorpling.
Description
The basic trainer biomech for starting biomech pilots, the Skorpling is a highly maneuverable, fast bipedal combat platform.
Tactics
Like most biomechs, the Skorpling is not particularly durable. Its advantages lie in its speed and its melee attacks' ability to knock down foes, leaving them temporarily incapable of maneuvering. Strike your foes fast and flee before they can retaliate with full force in order to regenerate your damage before returning to attack once more.