Agro2: Difference between revisions
(Created page with "<mcm_data type="mech" name="Agro2"> {{Mech |image= |name= {Name} |class= {Class} |weight= {Tons} |armor= {Armor} |heat= {Heat} |speed= {Speed} |buoyancy= {Buoyancy} |jump= {Ju...") |
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|cost= {MountPoints} | |cost= {MountPoints} | ||
|locked= {HardLocked} | |locked= {HardLocked} | ||
|hardmounts= | |hardmounts= [[Harpoon]], [[Autocannon Heavy]], [[Drill Saw]] | ||
|omnimounts= none | |omnimounts= none | ||
|creator= ? | |creator= ? | ||
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==Description== | ==Description== | ||
Big tracked and capable of hauling more ass then your usual heavy, the Agro rides low with a pair of circular rotating mining drills. | Big tracked and capable of hauling more ass then your usual heavy, the Agro rides low with a pair of circular rotating mining drills. The Harpoon is its trademark piece of equipment, capable of pulling mechs in close so it can melee munch them. | ||
==Tactics== | ==Tactics== |
Revision as of 07:34, 12 November 2012
Agro2 | |||||
---|---|---|---|---|---|
Class | Heavy | ||||
Weight | 85 tons | ||||
Armor | 1455 | ||||
Perk Armor |
1819 | ||||
Heat Dissipation | 8 | ||||
Speed | 4 | ||||
Buoyancy | -0.4 | ||||
Jump Heat | 100 | ||||
Load-points | 45 | ||||
Perk Load-points |
56 | ||||
Hard-locked | No | ||||
Hard-mounts | Harpoon, Autocannon Heavy, Drill Saw | ||||
Omni-mounts | none | ||||
Shutdown Level | {{{shutdownLevel}}} | ||||
Resistances | |||||
Ball | {{{ballisticResistance}}}% | Ener | {{{energyResistance}}}% | Expl | {{{explosiveResistance}}}% |
Acid | {{{acidResistance}}}% | Chem | {{{chemicalResistance}}}% | Sonic | {{{sonicResistance}}}% |
DoT | {{{dotResistance}}}% | Electronics | {{{electronics}}}% | Melee | {{{meleeResistance}}}% |
Creator | ? |
The Agro2's a heavy tracked mech designed for up close assault.
History
Agro2 is less of a mech and more of a piece of mining equipment. A pair of heavy grinding wheels chewed through the earth and rock excavating tunnels. It was pretty well armored naturally to handle whatever harshness the earth could throw at it with excavation lasers designed to slice away at the stone as needed. It was originally militia forces that turned it against incoming armor. Whoever was the first person to throw a harpoon on it was lost in the mists of time, but it certainly turned it into a fearsome piece of equipment, capable of reeling a mech into its waiting jaws where a pair of mining bits ground armor as easily as they tore through stone. Many mech pilots have referred to it as the "hungry agro" because it chews up mechs for lunch.
Description
Big tracked and capable of hauling more ass then your usual heavy, the Agro rides low with a pair of circular rotating mining drills. The Harpoon is its trademark piece of equipment, capable of pulling mechs in close so it can melee munch them.
Tactics
The Harpoon allows you to control your enemy, use it and abuse it. As long as you keep hitting them with it, they can't dodge, they can't escape, when they get in close, start drilling. When they are coming in to range, unload with any weapons you can, they can't dodge.