Arachnoid Laser MK III: Difference between revisions
From MCM Combat Operations
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Revision as of 11:10, 2 December 2012
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Arachnoid Laser MKIII | |
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Type | Technological |
Damage Type | Energy |
Heat | 14 |
Ammo | 0 |
Rate of Fire | 2.3s cycle time |
Burst Length | 1 |
Damage | 65 |
Hard-mount | Arachnoid MKIII |
Included with | Arachnoid MKIII |
Mount Points | Stomach |
Cost | 4 |
Damage per Second | 28.26 |
Heat per Second | 6.09 |
Damage per Heat | 4.64 |
Damage per Cost | 16.25 |
DPS per Cost | 7.07 |
This is a laser tailored for use on the Arachnoid mech
History
Ever since Albert Einstein proposed the theoretical existance of the laser, mankind has pushed it further and further. It was only a matter of time before it was weaponized, and it was only a matter of time before it was weaponized to such a size so as to be used on a mech. No weapon strikes faster then a laser, the beam of high-energy photons travel at the speed of light slashing through armor and actuators. Lasers are popular on mechs whose pilots prefer precision and speed. The cost is high though, the weaponry tends to generate a great deal of heat and has a rather large footprint in the mech's systems and subsystems.