Game Modes Legacy: Difference between revisions

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==Last Mech Standing==
==Last Mech Standing==


Last Mech Standing is a non-scripted event where all players enter the arena once the fight starts the event continues until only one mech is left standing.  Anyone who is defeated stays down for the duration of the match.  Utilities may or may not be allowed in this match.  This may also be done in two teams, which are denoted through the use of colored banners.  In this case the last team standing is declared the winning team.
Last Mech Standing is a non-scripted event where all players enter the arena once the fight starts the event continues until only one mech is left standing.  Anyone who is defeated stays down for the duration of the match.  [[Support|Support powers]] may or may not be allowed in this match.  This may also be done in two teams, which are denoted through the use of colored banners.  In this case the last team standing is declared the winning team.
 
==Mech Race==
 
A track is set up in an arena with kill-prim barriers.  Mechs run along the track, usually there is a low cieling to prevent jumping, flight is generally a very bad idea.  Usually weapon use is disallowed until the final lap.
 
==Sumo==
 
Sumo is played on a small arena.  Usually it's played in a series of arranged one on one matches.  A mech may win via ring out or by destroying its opponent.  The use of flight utilities and the like is prohibited.

Revision as of 02:18, 30 October 2012

MCM battle arenas generally run in the free for all mode. During special moderator run events different modes of play be enforced in different arenas. Some game modes are merely the moderator enforcing specific rules manually, such as last mech standing. Other game modes use special scripts and attachments, such as command point capture. Most events carry the possibity of experience point prizes or free mecha.

Command Point Capture

Command points are scattered around the field and two teams vie for control of them. The teams are denoted by special colored banners. The banners allow for the control of the command points. Standing on a command point switches it to your teams alignment. It takes 30 seconds to capture or de-capture a point. Multiple mechs on the same point switch its polarity faster.

This mode can be played in two fashions, for score or for control. When playing for control, victory is achieved when all the points are controlled by a single team. When playing for score, every few seconds teams have their scores increased based on the amount of controll points they control. First team to reach the score limit wins.

Last Mech Standing

Last Mech Standing is a non-scripted event where all players enter the arena once the fight starts the event continues until only one mech is left standing. Anyone who is defeated stays down for the duration of the match. Support powers may or may not be allowed in this match. This may also be done in two teams, which are denoted through the use of colored banners. In this case the last team standing is declared the winning team.

Mech Race

A track is set up in an arena with kill-prim barriers. Mechs run along the track, usually there is a low cieling to prevent jumping, flight is generally a very bad idea. Usually weapon use is disallowed until the final lap.

Sumo

Sumo is played on a small arena. Usually it's played in a series of arranged one on one matches. A mech may win via ring out or by destroying its opponent. The use of flight utilities and the like is prohibited.