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| <div style="float: right">
| | {{WeaponStats |
| {| class="infobox" style=" width: 257.8px; text-align: left; font-size: 90%;" cellspacing="2" align=right | | | base_projectiles = {{{projectiles|0}}} |
| |+ style="font-size: 110%; background: inherit;" align="center" colspan="2" | '''Mech Weapon''' | | | projectiles = {{{projectiles|0}}} |
| ! class="header" align="center" colspan="2" | '''{{{name}}}'''
| | | rate = {{{rate|0}}} |
| |- | | | damage = {{{damage|0}}} |
| {{#if: {{{image|}}}| | | | heat = {{{heat|0}}} |
| {{!}} style= "font-size: 100%;" colspan="2" {{!}} {{{image}}}}}
| | | cost = {{{cost|0}}} |
| |- | | | name = {{{name}}} |
| !Type || {{{type}}}
| | | type = {{{type}}} |
| |- | | | damagetype = {{{damagetype}}} |
| !Damage Type || {{{damagetype}}}
| | | ammo = {{{ammo}}} |
| |- | |
| !Heat || {{{heat}}}
| |
| |- | |
| !Ammo || {{{ammo}}}
| |
| |- | |
| !Refire Delay|| {{{rate}}} Seconds
| |
| |-
| |
| ! Firing Delay || {{#expr: {{{projectiles|0}}} * 0.1 }} Seconds
| |
| |- | |
| ! Rate of Fire || {{#expr: {{{rate|0}}} + ({{{projectiles|0}}} * 0.1) }}s cycle time
| |
| |- | |
| !Burst Length || {{{projectiles}}}
| |
| |- | |
| !Damage || {{{damage}}}
| |
| {{#ifexpr:{{{splashdamage|0}}}!=0|
| |
| {{!}}- | |
| ! Splash Damage {{!}}{{!}} {{{splashdamage}}}
| |
| }} | | }} |
| |-
| |
| {{#switch: {{{trigger}}}
| |
| | semi = !Trigger Type {{!}}{{!}} Semi-Automatic
| |
| |loco = !Trigger Type {{!}}{{!}} Locomotion
| |
| | auto = !Trigger Type {{!}}{{!}} Automatic
| |
| | lockon = !Trigger Type {{!}}{{!}} Lock-On
| |
| | seeking = !Trigger Type {{!}}{{!}} Auto Acquisition Seeking
| |
| | wire = !Trigger Type {{!}}{{!}} Wire Guided
| |
| | detonate = !Trigger Type {{!}}{{!}} Manual Detonation
| |
| |arty = !Trigger Type {{!}}{{!}} Artillery
| |
| |fuse =!Trigger Type {{!}}{{!}} Timed Fuse
| |
| | charge = !Trigger Type {{!}}{{!}} Charge
| |
| {{!}}-
| |
| !Charge Time {{!}}{{!}} {{{chargetime}}}s
| |
| | vcharge = !Max Charge Damage {{!}}{{!}} {{{chargedamage}}}
| |
| {{!}}-
| |
| !Trigger Type {{!}}{{!}} Variable Charge
| |
| {{!}}-
| |
| !Charge Levels {{!}}{{!}} {{{chargelevels}}}
| |
| {{!}}-
| |
| !Max Charge Time {{!}}{{!}} {{{chargetime}}}s
| |
| |-
| |
| }}
| |
| |-
| |
| {{#switch: {{{table_type}}}
| |
| | projectile = !Range {{!}}{{!}} {{{range}}}m
| |
| {{!}}-
| |
| !Projectile Velocity {{!}}{{!}} {{{velocity}}}m/s
| |
| | laser = !Range {{!}}{{!}} {{{range}}}
| |
| {{!}}-
| |
| !Beam Duration {{!}}{{!}} {{{timetolive}}}
| |
| | melee = !Range {{!}}{{!}} {{{range}}}m
| |
| }}
| |
| |-
| |
| {{#switch: {{{AOE}}}
| |
| | splash = !Splash {{!}}{{!}} {{{aoe}}}m
| |
| | arty = !100% Splash {{!}}{{!}} {{{range1}}}m
| |
| {{!}}-
| |
| !75% Splash {{!}}{{!}} {{{range2}}}m
| |
| {{!}}-
| |
| !50% Splash {{!}}{{!}} {{{range3}}}m
| |
| {{!}}-
| |
| !25% Splash {{!}}{{!}} {{{range4}}}m
| |
| }}
| |
| |-
| |
| !Hard-mount || {{#if: {{{hard}}} | {{{hard}}} | none}}
| |
| |-
| |
| !Included with || {{{included}}}
| |
| |-
| |
| !Mount Points || {{{mount}}}
| |
| |-
| |
| !Cost || {{{cost}}}
| |
| |-
| |
| !Approximate Damage per Second ||
| |
| {{#expr:
| |
| ({{{projectiles|0}}} * {{{damage|0}}})
| |
| /
| |
| ({{{rate|1}}} + ({{{projectiles|0}}} * 0.1))
| |
| round 2
| |
| }}
| |
| |-
| |
| !Heat per Second ||
| |
| {{#expr:
| |
| {{{heat|0}}}
| |
| /
| |
| ({{{rate|1}}} + ({{{projectiles|0}}} * 0.1))
| |
| round 2
| |
| }}
| |
| |-
| |
| !Damage per Heat ||
| |
| {{#ifeq: {{{heat|0}}} | 0
| |
| | ---
| |
| | {{#expr:
| |
| ({{{projectiles|0}}} * {{{damage|0}}})
| |
| /
| |
| {{{heat}}}
| |
| round 2
| |
| }}
| |
| }}
| |
| |-
| |
| !Damage per Cost ||
| |
| {{#expr:
| |
| ({{{projectiles|0}}} * {{{damage|0}}})
| |
| /
| |
| {{{cost|1}}}
| |
| round 2
| |
| }}
| |
| |-
| |
| !DPS per Cost ||
| |
| {{#expr:
| |
| (
| |
| ({{{projectiles|0}}} * {{{damage|0}}})
| |
| /
| |
| ({{{rate|1}}} + ({{{projectiles|0}}} * 0.1))
| |
| )
| |
| /
| |
| {{{cost|1}}}
| |
| round 2
| |
| }}
| |
|
| |
| |}
| |
| </div>
| |
| <includeonly>[[Category:Weaponry]]</includeonly>
| |
| <noinclude>[[Category:Templates]]</noinclude>
| |