LRM10 Pec: Difference between revisions
From MCM Combat Operations
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = 10 | ||
|range= 360 | |range= 360 | ||
|velocity= 30 | |velocity= 30 | ||
Latest revision as of 15:21, 1 March 2026
| LRM10 Pec | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 36 |
| Ammo | 200 |
| Refire Delay | 3 Second(s) |
| Firing Delay | 1 Second(s) |
| Rate of Fire | 4s cycle |
| Burst Length | 10 |
| Damage Instances | 1 |
| Damage | 20 |
| Trigger Type | Lock-On |
| Range | 360m |
| Projectile Velocity | 30m/s |
| Hard-mount | Condor, Crossbow, Claymore, Crusher |
| Included with | Condor, Claymore, Crusher |
| Mount Points | Left Pec, Right Pec |
| Cost | 8 |
| Approximate Damage per Second |
50 |
| Heat per Second |
9 |
| Damage per Heat |
5.56 |
| Damage per Cost |
25 |
| DPS per Cost |
6.25 |
Note: Due to a slight clerical error, the weapon is labled LRM5 but it launches 10 missiles currently. It's rather difficult to correct weapon names however.