Orion EMP: Difference between revisions
From MCM Combat Operations
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = 1 | |projectiles = 1 | ||
|damageprojectile = 6 | |||
|range= 6 | |range= 6 | ||
|hard= {HardMount} | |hard= {HardMount} | ||
Latest revision as of 15:27, 1 March 2026
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| Orion Emp | |
|---|---|
| Type | Technological |
| Damage Type | Energy |
| Heat | 20 |
| Ammo | 1 |
| Refire Delay | 16 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 16.1s cycle |
| Burst Length | 1 |
| Damage Instances | 6 |
| Damage | 40 |
| Range | 6m |
| Hard-mount | Orion |
| Included with | Orion |
| Mount Points | Spine |
| Cost | 11 |
| Approximate Damage per Second |
14.91 |
| Heat per Second |
1.24 |
| Damage per Heat |
12 |
| Damage per Cost |
21.82 |
| DPS per Cost |
1.36 |
Note: This weapon hits multiple times if the target stays in range up to a potential 180 damage before perks.