Percussion Rifle: Difference between revisions
From MCM Combat Operations
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|mount= {Attachment} | |mount= {Attachment} | ||
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|trigger= auto | |||
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</mcm_data> | </mcm_data> | ||
Latest revision as of 17:57, 13 October 2023
| Percussion Rifle | |
|---|---|
| Type | Technological |
| Damage Type | Ballistic |
| Heat | 5 |
| Ammo | 200 |
| Refire Delay | 0.6 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 0.7s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 30 |
| Trigger Type | Automatic |
| Range | 100m |
| Projectile Velocity | 100m/s |
| Hard-mount | none |
| Included with | Hellion |
| Mount Points | Right Arm, Left Arm |
| Cost | 4 |
| Approximate Damage per Second |
42.86 |
| Heat per Second |
7.14 |
| Damage per Heat |
6 |
| Damage per Cost |
7.5 |
| DPS per Cost |
10.71 |
Note: This is in the database as Percusion Rifle