Ultra Autocannon: Difference between revisions
From MCM Combat Operations
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|mount= {Attachment} | |mount= {Attachment} | ||
|creator= ? | |creator= ? | ||
|trigger= auto | |||
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</mcm_data> | </mcm_data> | ||
Latest revision as of 16:25, 13 October 2023
| Ultra Autocannon | |
|---|---|
| Type | Technological |
| Damage Type | Ballistic |
| Heat | 8 |
| Ammo | 230 |
| Refire Delay | 2 Second(s) |
| Firing Delay | 0.4 Second(s) |
| Rate of Fire | 2.4s cycle |
| Burst Length | 4 |
| Damage Instances | 1 |
| Damage | 16 |
| Trigger Type | Automatic |
| Range | 160m |
| Projectile Velocity | 80m/s |
| Hard-mount | none |
| Included with | Guardian MKII Sumo |
| Mount Points | Right Arm, Left Arm |
| Cost | 2 |
| Approximate Damage per Second |
26.67 |
| Heat per Second |
3.33 |
| Damage per Heat |
8 |
| Damage per Cost |
32 |
| DPS per Cost |
13.33 |
Note: The Ultra Autocannon 2 and Ultra Autocannon are the same weapon, slightly different versions. As a general rule of thumb when confronted with a v2 style weapon the newer weapon has better hit detection code.