Ivan Super Rail: Difference between revisions
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<mcm_data type="weapon" name="Ivan Super Rail"> | <mcm_data type="weapon" name="Ivan Super Rail"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|image= [[File:Ivan Super Rail.png |250px|center|Ivan Rail Cannon]] | |image= [[File:Ivan Super Rail.png |250px|center|Ivan Rail Cannon]] | ||
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Ivan]] | |included= [[Ivan]] | ||
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[[Category:Upper Arm]] | [[Category:Upper Arm]] | ||
[[Category:Ballistic]] | [[Category:Ballistic]] | ||
[[Category:NewTables]] | |||
The Ivan Super Rail is one of the main turret options for the [[Ivan]] tank mech. | The Ivan Super Rail is one of the main turret options for the [[Ivan]] tank mech. | ||
Revision as of 01:28, 30 June 2023
Ivan Super Rail | |
---|---|
Type | Technological |
Damage Type | Ballistic |
Heat | 30 |
Ammo | 30 |
Rate of Fire | 4s cycle time |
Burst Length | 1 |
Damage | 120 |
Range | 1080m |
Projectile Velocity | 120m/s |
Hard-mount | Ivan |
Included with | Ivan |
Mount Points | Spine |
Cost | 15 |
Damage per Second | 30 |
Heat per Second | 7.5 |
Damage per Heat | 4 |
Damage per Cost | 8 |
DPS per Cost | 2 |
The Ivan Super Rail is one of the main turret options for the Ivan tank mech.
History
The rail is a weapons system that involves two electric rails and a conductive slug between them. When placed between the rails the magnetic push of the complete circuit pushes the slug outwards, accelerating it to devastating speeds if electric power is high enough. This Ivan has scaled it to incredible proportions.
The advanced high density projectile can penetrate through a lot of barriers, allowing for kills against mechs hiding behind cover. This does come at a cost of power.
Use
Aim and fire. The Super Rail is a slow firing projectile, but it can penetrate mechs and cover to hit things behind them. Each impact event however reduces the power of the slug, so you want a direct hit whenever possible.
Other Notes
Consider this a sniper cannon on steroids. It pairs well with a set of heavy sniper cannons and possibly some light rail cannons to make a sniping platform. If someone tries to hide, you can punish them with some shots through cover. Just remember, each thing you have to fire through decreases your shot power.