Ultra Autocannon: Difference between revisions

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<mcm_data type="weapon" name="Ultra Autocannon">
<mcm_data type="weapon" name="Ultra Autocannon">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity= {Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Guardian MKII]] [[Sumo]]
|included= [[Guardian MKII]] [[Sumo]]
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[[Category:Omni-Mount]]
[[Category:Omni-Mount]]
[[Category:Omni-Upper Arm]]
[[Category:Omni-Upper Arm]]
[[Category:NewTables]]

Revision as of 06:07, 28 June 2023

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Mech Weapon
Ultra Autocannon
Type Technological
Damage Type Ballistic
Heat 8
Ammo 230
Rate of Fire 2s cycle time
Burst Length 4
Damage 16
Range 160m
Projectile Velocity 80m/s
Hard-mount none
Included with Guardian MKII Sumo
Mount Points Right Arm, Left Arm
Cost 2
Damage per Second 32
Heat per Second 4
Damage per Heat 8
Damage per Cost 32
DPS per Cost 16


Note: The Ultra Autocannon 2 and Ultra Autocannon are the same weapon, slightly different versions. As a general rule of thumb when confronted with a v2 style weapon the newer weapon has better hit detection code.