Ultra Autocannon: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name="Ultra Autocannon"> | <mcm_data type="weapon" name="Ultra Autocannon"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
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|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity= {Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Guardian MKII]] [[Sumo]] | |included= [[Guardian MKII]] [[Sumo]] | ||
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[[Category:Omni-Mount]] | [[Category:Omni-Mount]] | ||
[[Category:Omni-Upper Arm]] | [[Category:Omni-Upper Arm]] | ||
[[Category:NewTables]] |
Revision as of 06:07, 28 June 2023
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Ultra Autocannon | |
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Type | Technological |
Damage Type | Ballistic |
Heat | 8 |
Ammo | 230 |
Rate of Fire | 2s cycle time |
Burst Length | 4 |
Damage | 16 |
Range | 160m |
Projectile Velocity | 80m/s |
Hard-mount | none |
Included with | Guardian MKII Sumo |
Mount Points | Right Arm, Left Arm |
Cost | 2 |
Damage per Second | 32 |
Heat per Second | 4 |
Damage per Heat | 8 |
Damage per Cost | 32 |
DPS per Cost | 16 |
Note: The Ultra Autocannon 2 and Ultra Autocannon are the same weapon, slightly different versions. As a general rule of thumb when confronted with a v2 style weapon the newer weapon has better hit detection code.