Hail Missile Light: Difference between revisions
From MCM Combat Operations
(Created page with "<mcm_data type="weapon" name="Hail Missile Light"> {{Weapon |name= {Name} |type= {Tech} |damagetype= {DamageType} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damag...") |
No edit summary |
||
| Line 11: | Line 11: | ||
|range= {Range} | |range= {Range} | ||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Zenith]] | |included= [[Zenith]], [[Rogue]] | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
Revision as of 23:06, 21 May 2023
-
| Hail Missile Light | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 8 |
| Ammo | 60 |
| Refire Delay | 2 Second(s) |
| Firing Delay | 0.3 Second(s) |
| Rate of Fire | 2.3s cycle |
| Burst Length | 1*3 |
| Damage Instances | 1 |
| Damage | 13 |
| Hard-mount | none |
| Included with | Zenith, Rogue |
| Mount Points | Left Pec, Right Pec |
| Cost | 1 |
| Approximate Damage per Second |
16.96 |
| Heat per Second |
3.48 |
| Damage per Heat |
4.88 |
| Damage per Cost |
39 |
| DPS per Cost |
16.96 |
Hail cluster Light is an omnimount explosive ordinance.