Acid Jet Cannon: Difference between revisions
From MCM Combat Operations
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot}*2 | ||
|range= {Range} | |range= {Range} | ||
|hard= {HardMount} | |hard= {HardMount} |
Revision as of 09:28, 15 May 2023
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Acid Jet Cannon | |
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Type | Biological |
Damage Type | Acid |
Heat | 10 |
Ammo | 0 |
Rate of Fire | 2.5s cycle time |
Burst Length | 1*2 |
Damage | 60 |
Hard-mount | Infected Legionnaire |
Included with | Infected Legionnaire |
Mount Points | Right Arm, Left Arm |
Cost | 3 |
Damage per Second | 48 |
Heat per Second | 4 |
Damage per Heat | 12 |
Damage per Cost | 40 |
DPS per Cost | 16 |
the mutagenic effects of throg spores converted and enhanced the legionares basic medium lazer to a more threatening high pressure stream caster of corosive acid, spewing two narrow streams of acid through the partilay converted bio metalic houseing, after the spores corosive effluent had disolved the less sturdy energy weapons components.
Veterans Notes
- This is a twin barrel weapon. So damage dealt may be double the listed damage.
- pilots should note that the acid jet projectile will leave a vivid and easily seen trail from it's point of origin, not unlike a lazer's beam.