Harpoon: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name="Harpoon"> | <mcm_data type="weapon" name="Harpoon"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
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|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Slaughterfish]], [[Agro1]], [[Agro2]] | |included= [[Slaughterfish]], [[Agro1]], [[Agro2]] | ||
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[[Category:Energy]] | [[Category:Energy]] | ||
[[Category:Harpoon]] | [[Category:Harpoon]] | ||
[[Category:NewTables]] | |||
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | ||
Revision as of 00:40, 3 July 2023
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Harpoon | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 10 |
Ammo | 0 |
Rate of Fire | 1s cycle time |
Burst Length | 1 |
Damage | 10 |
Range | 200m |
Projectile Velocity | 100m/s |
Hard-mount | Slaughterfish, Agro1, Agro2 |
Included with | Slaughterfish, Agro1, Agro2 |
Mount Points | Stomach, Left Pec |
Cost | 5 |
Damage per Second | 10 |
Heat per Second | 10 |
Damage per Heat | 1 |
Damage per Cost | 2 |
DPS per Cost | 2 |
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 10 seconds and multiple hits will refresh the duration.
- note: The harpoon only works on the stomach or left pec. It doesn't work on the right pec.