Variable Rail Cannon: Difference between revisions
From MCM Combat Operations
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[[Category:Spine]] | [[Category:Spine]] | ||
[[Category:Energy]] | [[Category:Energy]] | ||
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks. |
Revision as of 14:16, 20 June 2023
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Variable Rail Cannon | |
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Type | Technological |
Damage Type | Energy |
Heat | 20 |
Ammo | 1 |
Rate of Fire | 2s cycle time |
Burst Length | 1 |
Damage | 90 |
Hard-mount | Odin |
Included with | Odin |
Mount Points | Spine |
Cost | 9 |
Damage per Second | 45 |
Heat per Second | 10 |
Damage per Heat | 4.5 |
Damage per Cost | 10 |
DPS per Cost | 5 |
This weapon requires time to charge to reach its full potential. If the trigger is held down for 5 seconds the damage increases to a maximum of 130 before perks.