Jerico Missile System: Difference between revisions

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<mcm_data type="weapon" name="Jerico Missile System">
<mcm_data type="weapon" name="Jerico Missile System">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Partisan]]
|included= [[Partisan]]
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[[Category:Shoulder]]
[[Category:Shoulder]]
[[Category:Explosive]]
[[Category:Explosive]]
[[Category:NewTables]]
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.

Revision as of 10:40, 1 July 2023

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Mech Weapon
Jerico Missile System
Type Technological
Damage Type Explosive
Heat 24
Ammo 40
Rate of Fire 4.5s cycle time
Burst Length 1
Damage 50
Range 50m
Projectile Velocity 50m/s
Hard-mount Partisan
Included with Partisan
Mount Points Left Shoulder, Right Shoulder
Cost 12
Damage per Second 11.11
Heat per Second 5.33
Damage per Heat 2.08
Damage per Cost 4.17
DPS per Cost 0.93


Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.