Assault Plasma Rifle: Difference between revisions
From MCM Combat Operations
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} *7 | ||
|range= {Range} | |range= {Range} | ||
|hard= {HardMount} | |hard= {HardMount} | ||
Revision as of 16:13, 20 June 2023
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| Assault Plasma Rifle | |
|---|---|
| Type | Technological |
| Damage Type | Energy |
| Heat | 11 |
| Ammo | 7 |
| Refire Delay | 1 Second(s) |
| Firing Delay | 0.7 Second(s) |
| Rate of Fire | 1.7s cycle |
| Burst Length | 1 *7 |
| Damage Instances | 1 |
| Damage | 20 |
| Hard-mount | Partisan |
| Included with | Partisan |
| Mount Points | Spine |
| Cost | 2 |
| Approximate Damage per Second |
82.35 |
| Heat per Second |
6.47 |
| Damage per Heat |
12.73 |
| Damage per Cost |
70 |
| DPS per Cost |
41.18 |