Cerberus: Difference between revisions
From MCM Combat Operations
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==History== | ==History== |
Revision as of 07:27, 16 September 2015
Cerberus | |||||
---|---|---|---|---|---|
Class | Heavy | ||||
Weight | 50 tons | ||||
Armor | 945 | ||||
Perk Armor |
1181 | ||||
Heat Dissipation | 8 | ||||
Speed | 0 | ||||
Buoyancy | 0.6 | ||||
Jump Heat | 15 | ||||
Load-points | 30 | ||||
Perk Load-points |
37 | ||||
Hard-locked | No | ||||
Hard-mounts | Cerberus Laser, Phantom Bomb Dropper, Cerberus Melee, Heavy Laser (not included) | ||||
Omni-mounts | none | ||||
Shutdown Level | 110 | ||||
Resistances | |||||
Ball | 15% | Ener | 15% | Expl | 15% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 50% | Melee | 0% |
Creator | Shanobe Weyland |
History
The Cerberus was designed though careful consultation with the Draconis Combine faction after their successful defense of Terra. Its eclectic combination of weaponry is a result of the Combine pilots being completely unable to decide between an assault warp melee mech and an improved hover bomber mech. In fact, deep cover ROM agents report that the only thing the pilots could agree on was the need for "a big freakin' laser beam strapped to its head."