JumpJet: Difference between revisions
From MCM Combat Operations
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|rate= {RegenRate} | |rate= {RegenRate} | ||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Wastelander]], [[Stinger]], [[Nightmare]], [[Wardog MKII | |included= [[Wastelander]], [[Stinger]], [[Nightmare]], [[Wardog MKII]] | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|cost= {SlotUsage} | |cost= {SlotUsage} |
Revision as of 16:11, 27 June 2015
Type | Technological |
---|---|
Fuel | 100 |
Fuel Use | 1 |
Recharge Rate | 2 |
Hard-mount | |
Included with | Wastelander, Stinger, Nightmare, Wardog MKII |
Mount Point(s) | Spine |
Cost | 2 |
The JumpJet is a movment enhancing utility that allows mechs to get to higher ground more easily.
Use
To use a jumpjet have it equipped and active. Press jump to ascend. Release it to descend. The fuel regenerates when the jumpjet is not in use.
Other Notes
This has more thrust but slower regeneration compared to the Enhanced JumpJet. The higher your mechs buoyancy rating, the more easy it is to get it airborne.
Not all mechs are able to boost at the same rates: Large mechs = more thrust needed to get any kind of height, Light mechs = more height with less thrust