Harpoon: Difference between revisions
From MCM Combat Operations
No edit summary |
No edit summary |
||
| Line 20: | Line 20: | ||
[[Category:Stomach]] | [[Category:Stomach]] | ||
[[Category:Pec]] | [[Category:Pec]] | ||
[[Category:Energy]] | |||
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | ||
Revision as of 16:29, 11 April 2023
-
| Harpoon | |
|---|---|
| Type | Technological |
| Damage Type | Energy |
| Heat | 10 |
| Ammo | 0 |
| Refire Delay | 1 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.1s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 10 |
| Hard-mount | Slaughterfish, Agro1, Agro2 |
| Included with | Slaughterfish, Agro1, Agro2 |
| Mount Points | Stomach, Left Pec |
| Cost | 5 |
| Approximate Damage per Second |
9.09 |
| Heat per Second |
9.09 |
| Damage per Heat |
1 |
| Damage per Cost |
2 |
| DPS per Cost |
1.82 |
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 10 seconds and multiple hits will refresh the duration.
- note: The harpoon only works on the stomach or left pec. It doesn't work on the right pec.