Basic Melee: Difference between revisions

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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|hard= Yes
|hard= {HardMount}
|included= [[Grunt]], [[Moto]], [[Shock Trooper]], [[Shock Trooper MKII]], [[Stinger]], [[Talon]], [[Gunblade]], [[Nightmare]], [[Brigand]]
|included= [[Grunt]], [[Moto]], [[Shock Trooper]], [[Shock Trooper MKII]], [[Stinger]], [[Talon]], [[Gunblade]], [[Nightmare]], [[Brigand]]
|cost= {SlotUsage}
|cost= {SlotUsage}

Revision as of 20:57, 29 November 2012

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Mech Weapon
Basic Melee
Type Technological
Damage Type {{{damagetype}}}
Heat 2
Ammo 1
Refire Delay 1.2 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 1.3s cycle
Burst Length 1
Damage Instances 1
Damage 15
Hard-mount Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Brigand, Nightmare
Included with Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Nightmare, Brigand
Mount Points Right Arm, Left Arm
Cost 1
Approximate Damage per Second

11.54

Heat per Second

1.54

Damage per Heat

7.5

Damage per Cost

15

DPS per Cost

11.54