Basic Melee: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
Line 9: Line 9:
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|hard= {HardMount}
|hard= Yes
|included= [[Grunt]], [[Moto]], [[Shock Trooper]], [[Shock Trooper MKII]], [[Stinger]], [[Talon]], [[Gunblade]], [[Nightmare]]
|included= [[Grunt]], [[Moto]], [[Shock Trooper]], [[Shock Trooper MKII]], [[Stinger]], [[Talon]], [[Gunblade]], [[Nightmare]], [[Brigand]]
|cost= {SlotUsage}
|cost= {SlotUsage}
|mount= {Attachment}
|mount= {Attachment}

Revision as of 05:09, 23 November 2012

-
Mech Weapon
Basic Melee
Type Technological
Damage Type {{{damagetype}}}
Heat 2
Ammo 1
Rate of Fire 1.2s cycle time
Burst Length 1
Damage 15
Hard-mount Yes
Included with Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Nightmare, Brigand
Mount Points Right Arm, Left Arm
Cost 1
Damage per Second 12.5
Heat per Second 1.67
Damage per Heat 7.5
Damage per Cost 15
DPS per Cost 12.5