Mini Jerico: Difference between revisions
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
{{Weapon | {{Weapon | ||
|image= | |image= | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
Line 8: | Line 9: | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} *6 | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= { | |range= 25 | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Maverick 303]] | |included= [[Maverick 303]] | ||
Line 35: | Line 37: | ||
[[Category:Tech Weapon]] | [[Category:Tech Weapon]] | ||
[[Category:Shoulder]] | [[Category:Shoulder]] | ||
[[Category:Explosive]] | |||
[[Category:NewTables]] |
Latest revision as of 02:37, 1 July 2023
Mini Jerico | |
---|---|
Type | Technological |
Damage Type | Explosive |
Heat | 15 |
Ammo | 18 |
Rate of Fire | 3s cycle time |
Burst Length | 1 |
Damage | 50 *6 |
Range | 25m |
Projectile Velocity | 50m/s |
Hard-mount | Maverick |
Included with | Maverick 303 |
Mount Points | Left Shoulder, Right Shoulder |
Cost | 6 |
Damage per Second | 100 |
Heat per Second | 5 |
Damage per Heat | 20 |
Damage per Cost | 50 |
DPS per Cost | 16.67 |
The Mini Jericho is a MIRV warhead missile system hardmounted to the Maverick 303.
History
Use
The Jericho Missile system fires a single missile that travels a set amount of time before it deploys its payload. When this happens it detonates and separates into a cluster of 6 bomblets. The bomblets scatter out in a burst following ballistic projectile motion and rain to earth, scattering explosions all around the area.
Given the deployment method of this weapon it can be a bit difficult to deploy on a target that is both agile and aware of you, and it is near worthless on air targets. Against slower moving ground targets that you have the drop on, this can be a rather devastating surprise.
Other Notes
The damage listed is per sub-munition, not for the entire package. At fifty damage per bomblet that's 300 damage per shot if you can get every explosion to connect.