Enhanced JumpJet: Difference between revisions
From MCM Combat Operations
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[[Category:Technological Utilities]] | [[Category:Technological Utilities]] | ||
[[Category:Spine]] | |||
[[Category:Omni-Mount]] | |||
[[Category:Omni-Spine]] | |||
The Enhanced JumpJet is a utility that allows a mech to reach higher places. | The Enhanced JumpJet is a utility that allows a mech to reach higher places. | ||
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==Other Notes== | ==Other Notes== | ||
The higher your mechs buoyancy, the easier it is to get airborne. This jumpjet | The higher your mechs buoyancy, the easier it is to get airborne. The lower your mech's weight, the easier it is to get airborne as well. This jumpjet produces 115% as much lift as a regular jumpjet, drains twice as much fuel, but it regenerates twice as fast, giving it effectively half capacity. |
Latest revision as of 01:38, 9 June 2023
Type | Technological |
---|---|
Fuel | 100 |
Fuel Use | 2 |
Recharge Rate | 4 |
Hard-mount | |
Included with | - |
Mount Point(s) | Spine |
Cost | 2 |
The Enhanced JumpJet is a utility that allows a mech to reach higher places.
Use
To use a jumpjet the mech must have it equipped and active. Then press and hold jump to ascend, release it to descend. The jumpjet regenerates fuel when not in use.
Other Notes
The higher your mechs buoyancy, the easier it is to get airborne. The lower your mech's weight, the easier it is to get airborne as well. This jumpjet produces 115% as much lift as a regular jumpjet, drains twice as much fuel, but it regenerates twice as fast, giving it effectively half capacity.