Armor Resistance: Difference between revisions
From MCM Combat Operations
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{{utility | {{utility | ||
|image=[[file:Armor.png|250px|Energy, ballistic, and explosive armor in that order]] | |image=[[file:Armor.png|250px|Energy, ballistic, and explosive armor in that order]] | ||
|name= Armor resistance (bal, ene, exp | |name= Armor resistance (bal, ene, exp) | ||
|type= {Tech} | |type= {Tech} | ||
|fuel= {Fuel} | |fuel= {Fuel} | ||
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}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category:Technological Utilities]] | |||
Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. | [[Category:Spine]] | ||
[[Category:Omni-Mount]] | |||
[[Category:Omni-Spine]] | |||
Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. The amount of resistance the utility grants is 20%. |
Latest revision as of 01:29, 9 June 2023
Type | Technological |
---|---|
Fuel | |
Fuel Use | 0.2 |
Recharge Rate | - |
Hard-mount | |
Included with | - |
Mount Point(s) | Spine |
Cost | 1 |
Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. The amount of resistance the utility grants is 20%.