Melee Cycle: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
mNo edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<mcm_data type="weapon" name="Melee Cycle">
<mcm_data type="weapon" name="Melee Cycle">
{{Weapon
{{Weapon
|table_type=melee
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 9: Line 10:
|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 7
|hard= {HardMount}
|hard= {HardMount}
|included= [[Xenomorph]]
|included= [[Xenomorph]]
Line 18: Line 19:
</mcm_data>
</mcm_data>
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Upper Arm]]
[[Category:Melee]]
[[Category:NewTables]]

Latest revision as of 06:26, 3 July 2023

-
Mech Weapon
Melee Cycle
Type Technological
Damage Type Melee
Heat 5
Ammo 0
Rate of Fire 1.2s cycle time
Burst Length 1
Damage 33
Range 7m
Hard-mount Xenomorph
Included with Xenomorph
Mount Points Right Arm, Left Arm
Cost 3
Damage per Second 27.5
Heat per Second 4.17
Damage per Heat 6.6
Damage per Cost 11
DPS per Cost 9.17