Pile Bunker: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
mNo edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<mcm_data type="weapon" name="Pile Bunker">
<mcm_data type="weapon" name="Pile Bunker">
{{Weapon
{{Weapon
|table_type=melee
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 9: Line 10:
|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 6
|hard= {HardMount}
|hard= {HardMount}
|included= [[Nightmare]]
|included= [[Nightmare]]
Line 18: Line 19:
</mcm_data>
</mcm_data>
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Upper Arm]]
[[Category:Knockdown]]
[[Category:NewTables]]

Latest revision as of 08:35, 1 July 2023

-
Mech Weapon
Pile Bunker
Type Technological
Damage Type Knockdown
Heat 3
Ammo 30
Rate of Fire 2s cycle time
Burst Length 1
Damage 75
Range 6m
Hard-mount Nightmare
Included with Nightmare
Mount Points Right Arm, Left Arm
Cost 1
Damage per Second 37.5
Heat per Second 1.5
Damage per Heat 25
Damage per Cost 75
DPS per Cost 37.5