Pillbox: Difference between revisions
From MCM Combat Operations
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<mcm_data type="mech" name="Pillbox"> | <mcm_data type="mech" name="Pillbox"> | ||
{{Mech | {{Mech | ||
|image= | |image= [[File:PillboxFront.png |250px|center|Pillbox's default configuration]] | ||
|name= {Name} | |name= {Name} | ||
|class= {Class} | |class= {Class} | ||
Line 13: | Line 13: | ||
|locked= {HardLocked} | |locked= {HardLocked} | ||
|hardmounts= [[Static Shield]] | |hardmounts= [[Static Shield]] | ||
|omnimounts= [[Scatter Beam Heavy]] | |omnimounts= [[Scatter Beam Heavy]] | ||
|creator = {creator} | |creator = {creator} | ||
|energyResistance = {EnergyResistance} | |energyResistance = {EnergyResistance} | ||
|ballisticResistance = {BallisticResistance} | |ballisticResistance = {BallisticResistance} | ||
Line 28: | Line 27: | ||
|shutdownLevel = {ShutdownLevel} | |shutdownLevel = {ShutdownLevel} | ||
}} | }} | ||
< | </mcm_data> | ||
[[Category:Light]] | |||
[[Category:Verified Contents]] | |||
==Packaged with== | |||
===Weapons=== | |||
*[[Scatter Beam Heavy]] X2 | |||
===Utilities=== | |||
*[[Static Shield]] | |||
==Gallery== | |||
<gallery> | |||
File:PillboxLeft.png |Left side | |||
File:PillboxRear.png |Rear | |||
File:PillboxRight.png |Right side | |||
File:Pillbox shield.gif |Shield touch to animate|link={{filepath:Pillbox_shield.gif}} | |||
</gallery> |
Latest revision as of 11:30, 1 July 2023
Pillbox | |||||
---|---|---|---|---|---|
Class | Light | ||||
Weight | 40 tons | ||||
Armor | 725 | ||||
Perk Armor |
906 | ||||
Heat Dissipation | 6 | ||||
Speed | 2 | ||||
Buoyancy | 0.1 | ||||
Jump Heat | 5 | ||||
Load-points | 18 | ||||
Perk Load-points |
22 | ||||
Hard-locked | No | ||||
Hard-mounts | Static Shield | ||||
Omni-mounts | Scatter Beam Heavy | ||||
Shutdown Level | 100 | ||||
Resistances | |||||
Ball | 0% | Ener | 0% | Expl | 0% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 50% | Melee | 0% |
Creator | Pinto Schnyder |
Packaged with
Weapons
Utilities
Gallery
-
Left side
-
Rear
-
Right side
-
Shield touch to animate