Oculus Melee: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
m (Text replace - "|damagetype= {DamageType} |damagetype= {DamageType}" to "|damagetype= {DamageType}")
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<mcm_data type="weapon" name="Oculus Melee">
<mcm_data type="weapon" name="Oculus Melee">
{{Weapon
{{Weapon
|table_type=melee
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 9: Line 10:
|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 7
|hard= {HardMount}
|hard= {HardMount}
|included= [[Oculus]]
|included= [[Oculus]]
Line 17: Line 18:
}}
}}
</mcm_data>
</mcm_data>
[[Category:Biological Weapon]]
[[Category:Lower Arm]]
[[Category:Melee]]
[[Category:NewTables]]

Latest revision as of 08:45, 1 July 2023

-
Mech Weapon
Oculus Melee
Type Biological
Damage Type Melee
Heat 6
Ammo 1
Rate of Fire 0.9s cycle time
Burst Length 1
Damage 32
Range 7m
Hard-mount Oculus
Included with Oculus
Mount Points Right Lower Arm
Cost 4
Damage per Second 35.56
Heat per Second 6.67
Damage per Heat 5.33
Damage per Cost 8
DPS per Cost 8.89