Orion EMP: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
m (Text replace - "|damagetype= {DamageType} |damagetype= {DamageType}" to "|damagetype= {DamageType}")
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<mcm_data type="weapon" name="Orion EMP">
<mcm_data type="weapon" name="Orion EMP">
{{Weapon
{{Weapon
|table_type=melee
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
|damagetype= {DamageType}
|damagetype= {DamageType}
|damagetype= {DamageType}
|ammo= {Ammo}
|ammo= {Ammo}
Line 9: Line 9:
|rate= {FireRate}
|rate= {FireRate}
|damage= {Damage}
|damage= {Damage}
|projectiles = 1
|projectiles = 1 * 6
|range= {Range}
|range= 6
|hard= {HardMount}
|hard= {HardMount}
|included= [[Orion]]
|included= [[Orion]]
Line 18: Line 18:
}}
}}
</mcm_data>
</mcm_data>
[[Category:Tech Weapon]]
[[Category:Spine]]
[[Category:Energy]]
Note: This weapon hits multiple times if the target stays in range up to a potential 180 damage before perks.

Latest revision as of 05:02, 7 December 2023

-
Mech Weapon
Orion Emp
Type Technological
Damage Type Energy
Heat 20
Ammo 1
Rate of Fire 16s cycle time
Burst Length 1 * 6
Damage 40
Range 6m
Hard-mount Orion
Included with Orion
Mount Points Spine
Cost 11
Damage per Second 15
Heat per Second 1.25
Damage per Heat 12
Damage per Cost 21.82
DPS per Cost 1.36


Note: This weapon hits multiple times if the target stays in range up to a potential 180 damage before perks.