Terminology: Difference between revisions
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'''[[Arenas|Arena]]''' - A combat area in MCM. | |||
''' | '''[[:Category:Biological|Bio-Mech]]''' - A mech that is either partially or mostly biological matter. Bio-mechs use special equipment that is exclusive to their category of mech. Bio-mechs also regenerate damage gradually though have less armor in general. | ||
'''Buoyancy''' - A rating of how well a mech remains in the air. The higher this is the more likely the mech is to float in the air. A low buoyancy rating will cause a mech to sink like an iridium brick through water. | '''Buoyancy''' - A rating of how well a mech remains in the air. The higher this is the more likely the mech is to float in the air. A low buoyancy rating will cause a mech to sink like an iridium brick through water. | ||
'''Hard Locked''' - A mech whose armaments and utilities may not be changed. | '''Hard Locked''' - A mech whose [[:Category:Weaponry|armaments]] and [[:Category:Utilities|utilities]] may not be changed. | ||
'''Hard Mount''' - Any piece of mech equipment that is specific and limited to a single mech or group of mechs. The opposite of omni-mount | '''Hard Mount''' - Any piece of mech equipment that is specific and limited to a single mech or group of mechs. The opposite of omni-mount | ||
'''Heat Dissipation ''' - A metric of how rapidly a given mech is capable of exhausting waste heat into the environment. If a mech or vehicle overheats it will temporarily be rendered defenseless until its current heat falls below maximum. | |||
'''Load Points''' - A rating of how much equipment a mech can equip. Each piece of equipment has an associated cost that is deducted from this total. | '''Load Points''' - A rating of how much equipment a mech can equip. Each piece of equipment has an associated cost that is deducted from this total. | ||
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'''[[:Category:mecha|Mecha]]''' - A large mobile weapons platform, often mobile. These are worn as avatars in MCM. | '''[[:Category:mecha|Mecha]]''' - A large mobile weapons platform, often mobile. These are worn as avatars in MCM. | ||
'''Omni-Mount''' - A piece of mech equipment that be equipped on any mecha that is not hard-locked. | '''[[:Category:Omni-Mount|Omni-Mount]]''' - A piece of mech equipment that be equipped on any mecha that is not hard-locked. | ||
'''[[Premium|Premium Status]]''' - A status enabled by paying a monthly L$ fee. Grants small bonuses to various aspects of mech performance. |
Latest revision as of 08:51, 26 April 2023
Arena - A combat area in MCM.
Bio-Mech - A mech that is either partially or mostly biological matter. Bio-mechs use special equipment that is exclusive to their category of mech. Bio-mechs also regenerate damage gradually though have less armor in general.
Buoyancy - A rating of how well a mech remains in the air. The higher this is the more likely the mech is to float in the air. A low buoyancy rating will cause a mech to sink like an iridium brick through water.
Hard Locked - A mech whose armaments and utilities may not be changed.
Hard Mount - Any piece of mech equipment that is specific and limited to a single mech or group of mechs. The opposite of omni-mount
Heat Dissipation - A metric of how rapidly a given mech is capable of exhausting waste heat into the environment. If a mech or vehicle overheats it will temporarily be rendered defenseless until its current heat falls below maximum.
Load Points - A rating of how much equipment a mech can equip. Each piece of equipment has an associated cost that is deducted from this total.
Mecha - A large mobile weapons platform, often mobile. These are worn as avatars in MCM.
Omni-Mount - A piece of mech equipment that be equipped on any mecha that is not hard-locked.
Premium Status - A status enabled by paying a monthly L$ fee. Grants small bonuses to various aspects of mech performance.