Jerico Missile System: Difference between revisions

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m (Text replace - "{{Weapon |name= {Name} |type= {Tech}" to "{{Weapon |name= {Name} |type= {Tech} |damagetype= {DamageType}")
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<mcm_data type="weapon" name="Jerico Missile System">
<mcm_data type="weapon" name="Jerico Missile System">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
|damagetype= {DamageType}
|damagetype= {DamageType}
|damagetype= {DamageType}
|damagetype= {DamageType}
|ammo= {Ammo}
|ammo= {Ammo}
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|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|damageprojectile = 6
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Partisan]]
|included= [[Partisan]]
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}}
}}
</mcm_data>
</mcm_data>
 
[[Category:Tech Weapon]]
[[Category:Shoulder]]
[[Category:Explosive]]
[[Category:NewTables]]
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.

Latest revision as of 15:17, 1 March 2026

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Mech Weapon
Jerico Missile System
Type Technological
Damage Type Explosive
Heat 24
Ammo 40
Refire Delay 4.5 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 4.6s cycle
Burst Length 1
Damage Instances 6
Damage 50
Range 50m
Projectile Velocity 50m/s
Hard-mount Partisan
Included with Partisan
Mount Points Left Shoulder, Right Shoulder
Cost 12
Approximate Damage per Second

65.22

Heat per Second

5.22

Damage per Heat

12.5

Damage per Cost

25

DPS per Cost

5.43


Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.