Inferno Missile: Difference between revisions
From MCM Combat Operations
m (Text replace - "{{Weapon |name= {Name} |type= {Tech}" to "{{Weapon |name= {Name} |type= {Tech} |damagetype= {DamageType}") |
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<mcm_data type="weapon" name="Inferno Missile"> | <mcm_data type="weapon" name="Inferno Missile"> | ||
{{Weapon | {{Weapon | ||
|table_type= projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |damagetype= {DamageType} | ||
|ammo= {Ammo} | |ammo= {Ammo} | ||
Line 12: | Line 11: | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Betrayer]] | |included= [[Betrayer]] | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= | |creator= {creator} | ||
|trigger = semi | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category:Tech Weapon]] | |||
[[Category:Shoulder]] | |||
[[Category:Explosive]] | |||
[[Category:Heat]] | |||
[[Category:NewTables]] | |||
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat. |
Latest revision as of 02:30, 2 October 2023
Inferno Missile | |
---|---|
Type | Technological |
Damage Type | Explosive |
Heat | 18 |
Ammo | 50 |
Rate of Fire | 1.7s cycle time |
Burst Length | 1 |
Damage | 20 |
Trigger Type | Semi-Automatic |
Range | 140m |
Projectile Velocity | 70m/s |
Hard-mount | Betrayer |
Included with | Betrayer |
Mount Points | Left Shoulder |
Cost | 3 |
Damage per Second | 11.76 |
Heat per Second | 10.59 |
Damage per Heat | 1.11 |
Damage per Cost | 6.67 |
DPS per Cost | 3.92 |
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat.