LRM Pec2: Difference between revisions
From MCM Combat Operations
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = 10 | ||
|range= {Range} | |range= {Range} | ||
|velocity= {Velocity} | |velocity= {Velocity} | ||
Latest revision as of 15:21, 1 March 2026
| LRM Pec2 | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 42 |
| Ammo | 60 |
| Refire Delay | 3 Second(s) |
| Firing Delay | 1 Second(s) |
| Rate of Fire | 4s cycle |
| Burst Length | 10 |
| Damage Instances | 1 |
| Damage | 40 |
| Trigger Type | Lock-On |
| Range | 45m |
| Projectile Velocity | 5m/s |
| Hard-mount | Condor, Crossbow, Claymore, Crusher |
| Included with | Condor, Claymore, Crusher, Crossbow |
| Mount Points | Left Pec, Right Pec |
| Cost | 5 |
| Approximate Damage per Second |
100 |
| Heat per Second |
10.5 |
| Damage per Heat |
9.52 |
| Damage per Cost |
80 |
| DPS per Cost |
20 |
Note: The missiles propel themselves, the shown velocity is on the velocity placed on the missile when fired. The speed of the missiles themselves is about 25m/s.