Template:Weapon: Difference between revisions

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Line 15: Line 15:
!Ammo || {{{ammo}}}
!Ammo || {{{ammo}}}
|-
|-
!Rate of Fire || {{{rate}}}s cycle time
!Refire Delay|| {{{rate}}} Second(s)
|-
! Firing Delay || {{#expr: ({{#expr: {{{projectiles|0}}} }}) * 0.1 }} Second(s)
|-
! Rate of Fire || {{#expr: {{{rate|0}}} + ({{{projectiles|0}}} * 0.1) }}s cycle
|-
|-
!Burst Length || {{{projectiles}}}
!Burst Length || {{{projectiles}}}
|-
!Damage Instances || {{{damageprojectile|1}}}
|-
|-
!Damage || {{{damage}}}
!Damage || {{{damage}}}
|-
{{#ifexpr:{{{splashdamage|0}}}!=0|
{{!}}-
! Splash Damage {{!}}{{!}} {{{splashdamage}}}
}}
|-
{{#switch: {{{trigger}}}
  | semi = !Trigger Type {{!}}{{!}} Semi-Automatic
  |loco = !Trigger Type {{!}}{{!}} Locomotion
  | auto = !Trigger Type {{!}}{{!}} Automatic
  | lockon = !Trigger Type {{!}}{{!}} Lock-On
  | seeking = !Trigger Type {{!}}{{!}} Auto Acquisition Seeking
  | wire = !Trigger Type {{!}}{{!}} Wire Guided
  | detonate = !Trigger Type {{!}}{{!}} Manual Detonation
  |arty = !Trigger Type {{!}}{{!}} Artillery
  |fuse =!Trigger Type {{!}}{{!}} Timed Fuse
  | charge = !Trigger Type {{!}}{{!}} Charge
  {{!}}-
  !Charge Time {{!}}{{!}} {{{chargetime}}}s
  | vcharge =  !Max Charge Damage {{!}}{{!}} {{{chargedamage}}}
{{!}}-
  !Trigger Type {{!}}{{!}} Variable Charge
  {{!}}-
  !Charge Levels {{!}}{{!}} {{{chargelevels}}}
  {{!}}-
  !Max Charge Time {{!}}{{!}} {{{chargetime}}}s
|-
}}
|-
|-
{{#switch: {{{table_type}}}
{{#switch: {{{table_type}}}
Line 50: Line 84:
!Cost || {{{cost}}}
!Cost || {{{cost}}}
|-
|-
!Damage per Second || {{#expr:{{formatnum:{{{projectiles}}}|R
!Approximate Damage per Second ||
                              }}*{{formatnum:{{{damage}}}|R
{{#expr:
                                }}/{{formatnum:{{{rate}}}|R'
({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}})
                                    }} round2
/
                      }}
({{{rate|1}}} + ({{{projectiles|0}}} * 0.1))
round 2
}}
|-
|-
!Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }}
!Heat per Second ||
{{#expr:
{{{heat|0}}}
/
({{{rate|1}}} + ({{{projectiles|0}}} * 0.1))
round 2
}}
|-
|-
!Damage per Heat || {{#ifeq: {{{heat}}} | 0  
!Damage per Heat ||
                                        | ---
{{#ifeq: {{{heat|0}}} | 0
                                        | {{#expr:{{formatnum:{{{projectiles}}}|R
| ---
                                                  }}*{{formatnum:{{{damage}}}|R
| {{#expr:
                                                    }}/{{formatnum:{{{heat}}}|R
    ({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}})
                                                        }} round2
    /
                                          }}
    {{{heat}}}
                    }}
    round 2
  }}
}}
|-
|-
!Damage per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R
!Damage per Cost ||
                            }}*{{formatnum:{{{damage}}}|R
{{#expr:
                              }}/{{formatnum:{{{cost}}}|R
({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}})
                                  }} round2
/
                    }}
{{{cost|1}}}
round 2
}}
|-
|-
!DPS per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R
!DPS per Cost ||
                        }}*{{formatnum:{{{damage}}}|R
{{#expr:
                            }}/{{formatnum:{{{rate}}}|R
(
                        }}/{{formatnum:{{{cost}}}|R
  ({{{projectiles|0}}} * {{{damageprojectile|1}}} * {{{damage|0}}})
                            }} round2
  /
                }}
  ({{{rate|1}}} + ({{{projectiles|0}}} * 0.1))
)
/
{{{cost|1}}}
round 2
}}


|}
|}

Latest revision as of 02:18, 2 March 2026

-
Mech Weapon
{{{name}}}
Type {{{type}}}
Damage Type {{{damagetype}}}
Heat {{{heat}}}
Ammo {{{ammo}}}
Refire Delay {{{rate}}} Second(s)
Firing Delay 0 Second(s)
Rate of Fire 0s cycle
Burst Length {{{projectiles}}}
Damage Instances 1
Damage {{{damage}}}
Hard-mount {{{hard}}}
Included with {{{included}}}
Mount Points {{{mount}}}
Cost {{{cost}}}
Approximate Damage per Second

0

Heat per Second

0

Damage per Heat

---

Damage per Cost

0

DPS per Cost

0